Server profile
HordeMind Dev
Offline, with 0 of 8 players on; ranked #15,262 of every public Rust server, the top 69%. It last wiped 6d ago.
Offline 142.183.237.42:28015 checked 1d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does HordeMind Dev wipe?
Its rhythm cannot be read yet: HordeMind Dev has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 6 days 17 hours ago.
Server
Which Rust version is HordeMind Dev on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for HordeMind Dev. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for HordeMind Dev, and is it online?
HordeMind Dev is offline at the moment; the last time it was seen was 28 hours ago. It spent 19 of the last 2 full days' 48 hours up, 40% of the time. Rust Insights first logged this server on 27 October 2026.
What location is listed for HordeMind Dev?
No region is published by HordeMind Dev. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 142.183.237.42:28015.
Server tags
Which meanings sit behind the tags on HordeMind Dev?
The tags gmrust (Game mode): Survival as standard Rust plays; mp8 (Max players): It holds 8 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what HordeMind Dev publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does HordeMind Dev appear?
These Rust Insights lists include HordeMind Dev: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
What does the population of HordeMind Dev look like?
The last time HordeMind Dev was seen online was 28 hours ago, and it is offline now. A seven-day average of 0 players puts the last week in context.
How does HordeMind Dev compare with other Rust servers in the ranking?
Player hours over seven days put HordeMind Dev at #15,262, within the top 69% of the ranked field.
Rules and settings
What settings and rules apply on HordeMind Dev?
Nothing about gather rate is given in the name of HordeMind Dev. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
What is the map on HordeMind Dev?
The game generates the map on HordeMind Dev, which is procedural.
How to join
How do you connect to HordeMind Dev?
Type client.connect 142.183.237.42:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.