Server profile
HordeMind Dev
Offline, with 0 of 8 players on; ranked #15,344 of every public Rust server, the top 69%. It last wiped 6d ago.
Offline 142.183.237.14:28015 checked 2d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does HordeMind Dev wipe, and on which day?
Its rhythm cannot be read yet: HordeMind Dev has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 6 days 8 hours have passed since its current world was created.
Server
On what version does HordeMind Dev currently run?
Rust network protocol 2635 and build 168909 on Windows is what HordeMind Dev runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for HordeMind Dev, and is it online?
The last sighting of HordeMind Dev was 2 days 1 hours ago, and it is offline at present. It spent 86 of the last 5 full days' 120 hours up, 72% of the time. The first record Rust Insights has of it is 23 October 2026.
In which location does HordeMind Dev sit?
There is no region published for HordeMind Dev. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 142.183.237.14:28015.
Tags
What is meant by each tag on HordeMind Dev?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): The slot count is 8; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what HordeMind Dev publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature HordeMind Dev?
HordeMind Dev appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Player counts
How many players are on HordeMind Dev right now, and how does that number move?
HordeMind Dev is offline at the moment; the last sighting was 2 days 1 hours ago. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does HordeMind Dev place?
Player hours over seven days put HordeMind Dev at #15,344, within the top 69% of the ranked field.
Settings and rules
What are the settings and rules for HordeMind Dev?
No gather rate appears in the name of HordeMind Dev. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on HordeMind Dev?
The map on HordeMind Dev is procedural and the game generates it.
Connecting
How can you get onto HordeMind Dev?
To connect, start Rust and enter client.connect 142.183.237.14:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.