Server profile
CorrosiveMods Local Development
Offline, with 0 of 4 players on; ranked #15,248 of every public Rust server, the top 69%. It last wiped 11d ago.
Offline 142.117.33.159:28015 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does CorrosiveMods Local Development wipe?
Its rhythm cannot be read yet: CorrosiveMods Local Development has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 11 days 4 hours ago.
About the server
What Rust version is live on CorrosiveMods Local Development?
Rust network protocol 2634 and build 167781 on Windows is what CorrosiveMods Local Development runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is CorrosiveMods Local Development, and is it up at the moment?
CorrosiveMods Local Development is offline at the moment; the last time it was seen was 11 days 2 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 18 October 2026.
Where does CorrosiveMods Local Development run from?
No region is published by CorrosiveMods Local Development. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 142.117.33.159:28015.
Tags
How should you read the tags listed for CorrosiveMods Local Development?
When the game's server browser reads CorrosiveMods Local Development, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does CorrosiveMods Local Development turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry CorrosiveMods Local Development are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What does the population of CorrosiveMods Local Development look like?
The last time CorrosiveMods Local Development was seen online was 11 days 2 hours ago, and it is offline now.
In the ranking of Rust servers, where does CorrosiveMods Local Development place?
On player hours for the last seven days, CorrosiveMods Local Development sits at #15,248, inside the top 69% of ranked servers.
Map and rules
What are the settings and rules for CorrosiveMods Local Development?
Nothing about gather rate is given in the name of CorrosiveMods Local Development. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Which map is live on CorrosiveMods Local Development?
The map on CorrosiveMods Local Development is procedural and the game generates it.
Connecting
How do you connect to CorrosiveMods Local Development?
Type client.connect 142.117.33.159:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.