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Rust Insights

Server profile

Day After Tomorrow Zombie

Offline, with 0 of 50 players on; ranked #15,886 of every public Rust server, the top 72%. It last wiped 29d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak –
#15,886ranktop 72%
29d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep25 Sep30 Sep5 Oct10 Oct15 Oct

Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

10.2 days usual gap between real wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 6

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 29 SepSat 19 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 21:23 UTC29d ago 1 – running 0
Sat 19 Sep, 16:56 UTC39d ago 2 halved by day 6 10.2 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average72/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average100/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average35/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average7/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Day After Tomorrow Zombie look like once wipe day arrives?

The average busiest point of its recent wipes was 2 players. The peak crowd on this wipe came 0 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 6.

How often does Day After Tomorrow Zombie wipe, and on which day?

Its rhythm cannot be read yet: Day After Tomorrow Zombie has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 29 days 9 hours ago.

Server

On what version does Day After Tomorrow Zombie currently run?

Running on Linux, Day After Tomorrow Zombie is on Rust network protocol 2633 and build 165217. The same protocol is required to join, and Steam takes care of updating it.

Has Day After Tomorrow Zombie stayed online, and is it up now?

The last sighting of Day After Tomorrow Zombie was 20 days 19 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does Day After Tomorrow Zombie sit?

A region is not published by Day After Tomorrow Zombie. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 141.95.34.176:25783 is where it answers.

Server tags

Which meanings sit behind the tags on Day After Tomorrow Zombie?

The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use are what Day After Tomorrow Zombie publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Day After Tomorrow Zombie?

Day After Tomorrow Zombie appears among the following Rust Insights lists: Modded Rust servers, explained and Zombie servers, listed and explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population history

How many players are on Day After Tomorrow Zombie right now?

The last time Day After Tomorrow Zombie was seen online was 20 days 19 hours ago, and it is offline now.

In the ranking of Rust servers, where does Day After Tomorrow Zombie place?

The player-hours ranking for the last seven days puts Day After Tomorrow Zombie at #15,886, among the top 72% of all ranked servers.

Settings and rules

How is Day After Tomorrow Zombie configured, and what rules apply?

No gather rate appears in the name of Day After Tomorrow Zombie. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.

What is the map on Day After Tomorrow Zombie?

Size 4,000 and seed 1996107046 define the procedural map on Day After Tomorrow Zombie, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How do you connect to Day After Tomorrow Zombie?

Open the console with F1 in Rust and enter client.connect 141.95.34.176:25783. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players 50 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2633
Protocol To join you need the same version; protocol 2633.
cs165217
Build The game build is 165217.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.