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Rust Insights

Server profile

TESTSERVER

Online, with 0 of 50 players on; ranked #11,755 of every public Rust server, the top 53%. It last wiped 18d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak 1
#11,755ranktop 53%
18d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 53% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

7 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 8 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 8 Oct, 18:07 UTC18d ago 0 – running 0
Thu 1 Oct, 18:07 UTC FW25d ago 0 – 7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 162 on average249/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average131/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average186/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average29/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average201/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average68/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at TESTSERVER?

Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd peaked.

When does TESTSERVER wipe, and how often?

Its rhythm cannot be read yet: TESTSERVER has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 18 days 23 hours ago.

Server

What does performance look like on TESTSERVER?

Server fps averaged 102 over 48 hours; the lowest reading was 57. At its highest the entity count reached 122,652: buildings, deployables and everything else. Memory use peaked at 5,908 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is TESTSERVER on?

The Rust build is network protocol 2635 and build 168909, running on Linux, for TESTSERVER. You can only join if your game is on the same protocol; Steam handles that update.

Has TESTSERVER stayed online, and is it up now?

At the time of this check TESTSERVER is online. The uptime it reports puts the last restart at about 30 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. Rust Insights first logged this server on 13 September 2026.

What location is listed for TESTSERVER?

No region is published by TESTSERVER. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 141.95.13.69:26111 is where it answers.

Server tags

What is meant by each tag on TESTSERVER?

When the game's server browser reads TESTSERVER, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature TESTSERVER?

These Rust Insights lists include TESTSERVER: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population history

How many players are on TESTSERVER right now, and how does that number move?

At the time of this refresh, TESTSERVER holds 0 players on 50 slots. The seven-day average is 0 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 04:00 UTC, with an average of 1 players.

How does TESTSERVER compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts TESTSERVER at #11,755, among the top 53% of all ranked servers.

Settings and rules

What are the settings and rules for TESTSERVER?

No gather rate appears in the name of TESTSERVER. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.

What is the map on TESTSERVER?

TESTSERVER runs a procedural map of size 4,500 with seed 246426222, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How do you connect to TESTSERVER?

To connect, start Rust and enter client.connect 141.95.13.69:26111 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.