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Rust Insights

Server profile · NA

[US] Rust & Ruin | Max 4 | PvPvE | Events |

Online, with 0 of 100 players on; ranked #15,425 of every public Rust server, the top 69%. It last wiped 40d ago.

Filed under quad biweekly wipes vanillamoddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak –
#15,425ranktop 69% · #1544 in NA
40d agolast wipebiweekly schedule
1d 7hnext wipeThu 29 Oct, 11:09 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123405:0014:0023:0008:0017:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040005:0014:0023:0008:0017:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers, top 82% in NA, and #635 of the quad servers (top 76%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 11:09 UTC, in 1d 7h. Its biweekly schedule tag · low confidence

0 wipe-day peak players, last three wipes

Coming wipes

  1. 1d 7hThu 29 Oct, 11:09 UTC
  2. 8d 14hThu 5 Nov, 19:00 UTCFW
  3. 15d 7hThu 12 Nov, 11:09 UTC
  4. 29d 7hThu 26 Nov, 11:09 UTC
  5. 36d 14hThu 3 Dec, 19:00 UTCFW
  6. 43d 7hThu 10 Dec, 11:09 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 17 Sep, 11:09 UTC40d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average24/140
  2. The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|PurgeNA · quad · 5x · biweekly · 9 on average10/100
  3. BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 4 on average4/50
  4. GOBLINGAMING | 5X PVE | NOOB FRIENDLYNA · quad · 5x · biweekly · 4 on average3/40
  5. Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average4/50
  6. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 245 on average242/2000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does [US] Rust & Ruin | Max 4 | PvPvE | Events | look like once wipe day arrives?

At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 0 hours after it started.

On what schedule does [US] Rust & Ruin | Max 4 | PvPvE | Events | wipe?

Too few wipes are on record for [US] Rust & Ruin | Max 4 | PvPvE | Events | to confirm its schedule, so the tag guides the prediction. Thursday 29 October at 11:09 UTC is when the next wipe is due. This world dates from 40 days 16 hours ago. Its tags carry an every-two-weeks wipe schedule.

About the server

What does performance look like on [US] Rust & Ruin | Max 4 | PvPvE | Events |?

The 48-hour average for server fps is 219, and 219 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 66,813. The highest memory figure was 2,531 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on [US] Rust & Ruin | Max 4 | PvPvE | Events |?

Rust network protocol 2633 and build 164530 on Windows is what [US] Rust & Ruin | Max 4 | PvPvE | Events | runs. The same protocol is required to join, and Steam takes care of updating it.

Has [US] Rust & Ruin | Max 4 | PvPvE | Events | stayed online, and is it up now?

[US] Rust & Ruin | Max 4 | PvPvE | Events | is currently reachable and online. Going by the uptime figure it gives, its last restart was around 23 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does [US] Rust & Ruin | Max 4 | PvPvE | Events | sit?

The NA tag is how [US] Rust & Ruin | Max 4 | PvPvE | Events | places itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 141.11.104.104:28020.

Lists and tags

Which meanings sit behind the tags on [US] Rust & Ruin | Max 4 | PvPvE | Events |?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): It holds 100 slots; ts4 (Group limit): A team holds 4 players at most; v2633 (Protocol): To join you need the same version; protocol 2633; cs164530 (Build): Build 164530 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): Its browser listing sits under North America are what [US] Rust & Ruin | Max 4 | PvPvE | Events | publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does [US] Rust & Ruin | Max 4 | PvPvE | Events | turn up among the Rust Insights lists and filters?

These Rust Insights lists include [US] Rust & Ruin | Max 4 | PvPvE | Events |: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks.

Population

How many players are on [US] Rust & Ruin | Max 4 | PvPvE | Events | right now, and how does that number move?

[US] Rust & Ruin | Max 4 | PvPvE | Events | shows 0 players at the moment, against 100 slots. A seven-day average of 0 players puts the last week in context.

Where does [US] Rust & Ruin | Max 4 | PvPvE | Events | sit in the rankings?

In North America, [US] Rust & Ruin | Max 4 | PvPvE | Events | is #1,544; across all ranked servers it is #15,425 on seven-day player hours, in the top 69%. The quad ranking places it at #635.

Rules and settings

How is [US] Rust & Ruin | Max 4 | PvPvE | Events | configured, and what rules apply?

Nothing about gather rate is given in the name of [US] Rust & Ruin | Max 4 | PvPvE | Events |. Groups are capped at 4 players under the name quad. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.

Which map is live on [US] Rust & Ruin | Max 4 | PvPvE | Events |?

Size 3,500 and seed 606376677 define the procedural map on [US] Rust & Ruin | Max 4 | PvPvE | Events |, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

What is the way to join [US] Rust & Ruin | Max 4 | PvPvE | Events |?

To connect, start Rust and enter client.connect 141.11.104.104:28020 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2633,^b,^v,NA,^p,gmrust,cs164530,ts4,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players It holds 100 slots.
ts4
Group limit A team holds 4 players at most.
v2633
Protocol To join you need the same version; protocol 2633.
cs164530
Build Build 164530 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Gameplay

^p
PvE There is no player fighting; the world itself is the danger.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America Its browser listing sits under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.