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Rust Insights

Server profile · NA

[US] Foundry | Max 4 | PvPvE | Events |

Online, with 0 of 100 players on; ranked #11,461 of every public Rust server, the top 51%. It last wiped 13d ago.

Filed under quad biweekly wipes vanillamoddedoxidepve
Launch Rust and join
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 1
#11,461ranktop 51% · #1347 in NA
13d agolast wipebiweekly schedule
21hnext wipeThu 29 Oct, 11:09 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123414:0023:0008:0018:0003:0012:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040014:0023:0008:0018:0003:0012:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 51% of all ranked servers, top 72% in NA, and #538 of the quad servers (top 65%). Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 11:09 UTC, in 21h. Its biweekly schedule tag · low confidence

7 days usual gap between real wipes
0% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

Coming wipes

  1. 21hThu 29 Oct, 11:09 UTC
  2. 8d 5hThu 5 Nov, 19:00 UTCFW
  3. 14d 21hThu 12 Nov, 11:09 UTC
  4. 28d 21hThu 26 Nov, 11:09 UTC
  5. 36d 5hThu 3 Dec, 19:00 UTCFW
  6. 42d 21hThu 10 Dec, 11:09 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctFri 2 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 11:09 UTC13d ago 0 – running 0
Fri 2 Oct, 02:08 UTC26d ago 0 – 13.4 days 0
Thu 1 Oct, 11:09 UTC27d ago 0 – 0.6 days 0
Wed 30 Sep, 22:10 UTC27d ago 0 – 0.5 days 0
Thu 17 Sep, 11:10 UTC41d ago 1 halved by day 1 13.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Reforged Hybrid | PvE/PvP Zones | Zombies | EventsNA · quad · monthly · 20 on average8/140
  2. The Monster Den PVE|5x|Quad|Kits|Loot+|RaidableBases|PurgeNA · quad · 5x · biweekly · 9 on average1/100
  3. BattleZone.gg — Hardcore PvE | No Tech Tree | Skills | RaidabNA · quad · monthly · 4 on average1/50
  4. GOBLINGAMING | 5X PVE | NOOB FRIENDLYNA · quad · 5x · biweekly · 4 on average2/40
  5. Bates Legend -True PVE-Map Wipe 10/15-Relaxed Vanilla.NA · quad · monthly · 2 on average3/50
  6. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 246 on average109/2000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does [US] Foundry | Max 4 | PvPvE | Events | look like once wipe day arrives?

Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.

How often does [US] Foundry | Max 4 | PvPvE | Events | wipe, and on which day?

The prediction for [US] Foundry | Max 4 | PvPvE | Events | follows its tag, because too few of its wipes are on record to confirm the schedule. Thursday 29 October at 11:09 UTC is when the next wipe is due. This world dates from 13 days 2 hours ago. The tags give wipes as every two weeks.

Server details

How well does [US] Foundry | Max 4 | PvPvE | Events | perform?

The 48-hour average for server fps is 212, and 189 was the lowest seen. The world held a peak of 70,394 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,681 MB. A climbing entity count and low fps are what players experience as lag.

What Rust version is live on [US] Foundry | Max 4 | PvPvE | Events |?

The Rust build is network protocol 2635 and build 168909, running on Windows, for [US] Foundry | Max 4 | PvPvE | Events |. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is [US] Foundry | Max 4 | PvPvE | Events |, and is it up at the moment?

At the time of this check [US] Foundry | Max 4 | PvPvE | Events | is online. About 8 hours ago is when it last restarted, judged from the uptime it reports. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for [US] Foundry | Max 4 | PvPvE | Events |?

The NA tag is how [US] Foundry | Max 4 | PvPvE | Events | places itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 141.11.104.104:28015.

Lists and tags

How should you read the tags listed for [US] Foundry | Max 4 | PvPvE | Events |?

The tags gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): The slot count is 100; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; NA (North America): Find it in the browser under North America are what [US] Foundry | Max 4 | PvPvE | Events | publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does [US] Foundry | Max 4 | PvPvE | Events | appear?

These Rust Insights lists include [US] Foundry | Max 4 | PvPvE | Events |: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player counts

How many players are on [US] Foundry | Max 4 | PvPvE | Events | right now, and how does that number move?

Of its 100 slots, [US] Foundry | Max 4 | PvPvE | Events | currently has 0 filled. Over the past week it peaked at 1 and averaged 0 players.

How does [US] Foundry | Max 4 | PvPvE | Events | compare with other Rust servers in the ranking?

[US] Foundry | Max 4 | PvPvE | Events | holds #11,461 for player hours over the last seven days, #1,347 in North America and in the top 51% of all ranked servers. Within its quad group, the position is #538.

Map and rules

What settings and rules apply on [US] Foundry | Max 4 | PvPvE | Events |?

The name of [US] Foundry | Max 4 | PvPvE | Events | does not state a gather rate. Groups are capped at 4 players under the name quad. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.

Which map is live on [US] Foundry | Max 4 | PvPvE | Events |?

The game generates the map on [US] Foundry | Max 4 | PvPvE | Events |: procedural, size 3,500, seed 769423673. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How can you get onto [US] Foundry | Max 4 | PvPvE | Events |?

Type client.connect 141.11.104.104:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^b,^v,NA,^p,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players The slot count is 100.
ts4
Group limit Team size is capped at 4.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.