Server profile
Core Community | Hub & Lobby
Offline, with 0 of 50 players on; ranked #15,327 of every public Rust server, the top 70%. It last wiped 11d ago.
Offline 141.101.175.152:28015 checked 11d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo173/2000
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo96/2000
- Chrayntopia ♡ ︎PvE | RP | PvP57/200
- 【炮炮PVE启蒙】纯净|特色|突袭|技能57/200
- [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl31/300
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1025/100
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Core Community | Hub & Lobby wipe, and on which day?
Too few wipes are on record for Core Community | Hub & Lobby to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 11 days 10 hours have passed since its current world was created.
Server
What Rust version is live on Core Community | Hub & Lobby?
Rust network protocol 2634 and build 167398 on Windows is what Core Community | Hub & Lobby runs. Joining needs your game on the same protocol, which Steam updates for you.
Has Core Community | Hub & Lobby stayed online, and is it up now?
The last sighting of Core Community | Hub & Lobby was 11 days 5 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 17 October 2026.
In which location does Core Community | Hub & Lobby sit?
A region is not published by Core Community | Hub & Lobby. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 141.101.175.152:28015.
Tags
What is meant by each tag on Core Community | Hub & Lobby?
The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Core Community | Hub & Lobby publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Core Community | Hub & Lobby?
Core Community | Hub & Lobby appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Player counts
How many players are on Core Community | Hub & Lobby right now?
Core Community | Hub & Lobby is offline at the moment; the last sighting was 11 days 5 hours ago.
How does Core Community | Hub & Lobby compare with other Rust servers in the ranking?
Player hours over seven days put Core Community | Hub & Lobby at #15,327, within the top 70% of the ranked field.
Settings and rules
What are the settings and rules for Core Community | Hub & Lobby?
No gather rate appears in the name of Core Community | Hub & Lobby. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on Core Community | Hub & Lobby?
A procedural map, generated by the game, is what Core Community | Hub & Lobby runs.
Connecting
What is the way to join Core Community | Hub & Lobby?
Open the console with F1 in Rust and enter client.connect 141.101.175.152:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.