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Rust Insights

Server profile

Core Community | Hub & Lobby

Offline, with 0 of 50 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 11d ago.

Filed under moddedoxide
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak –
#15,323ranktop 69%
11d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k19 Oct21 Oct23 Oct25 Oct27 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average154/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average186/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average72/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average11/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average23/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

When does Core Community | Hub & Lobby wipe, and how often?

Too few wipes are on record for Core Community | Hub & Lobby to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 11 days 15 hours have passed since its current world was created.

Server

What Rust version is live on Core Community | Hub & Lobby?

Rust network protocol 2634 and build 167398 on Windows is what Core Community | Hub & Lobby runs. Joining needs your game on the same protocol, which Steam updates for you.

Has Core Community | Hub & Lobby stayed online, and is it up now?

Offline at the moment, Core Community | Hub & Lobby was last seen 6 days 18 hours ago. It spent 1 of the last 7 full days' 168 hours up, 1% of the time. Rust Insights first logged this server on 19 October 2026.

What location is listed for Core Community | Hub & Lobby?

A region is not published by Core Community | Hub & Lobby. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 141.101.175.121:28015.

Lists and tags

What is meant by each tag on Core Community | Hub & Lobby?

The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs167398 (Build): Build 167398 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Core Community | Hub & Lobby publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature Core Community | Hub & Lobby?

These Rust Insights lists include Core Community | Hub & Lobby: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population history

How many players are on Core Community | Hub & Lobby right now, and how does that number move?

Core Community | Hub & Lobby was last seen 6 days 18 hours ago and is offline right now. Its average over seven days comes to 0 players.

Where does Core Community | Hub & Lobby sit in the rankings?

The player-hours ranking for the last seven days puts Core Community | Hub & Lobby at #15,323, among the top 69% of all ranked servers.

Rules and settings

What settings and rules apply on Core Community | Hub & Lobby?

No gather rate appears in the name of Core Community | Hub & Lobby. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on Core Community | Hub & Lobby?

A procedural map, generated by the game, is what Core Community | Hub & Lobby runs.

Join

How can you get onto Core Community | Hub & Lobby?

Type client.connect 141.101.175.121:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs167398
Build Build 167398 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.