Server profile
Core Community | Hub & Lobby
Offline, with 0 of 50 players on; ranked #15,308 of every public Rust server, the top 70%. It last wiped 11d ago.
Offline 141.101.175.112:28015 checked 9d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo129/2000
- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo198/2000
- Chrayntopia ♡ ︎PvE | RP | PvP34/200
- 【炮炮PVE启蒙】纯净|特色|突袭|技能96/200
- [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl25/300
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1051/100
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Core Community | Hub & Lobby wipe?
The record of Core Community | Hub & Lobby's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 11 days 17 hours ago.
Server
Which Rust version is Core Community | Hub & Lobby on?
Rust network protocol 2634 and build 167398 on Windows is what Core Community | Hub & Lobby runs. The same protocol is required to join, and Steam takes care of updating it.
Has Core Community | Hub & Lobby stayed online, and is it up now?
Core Community | Hub & Lobby is offline at the moment; the last time it was seen was 9 days 22 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 18 October 2026.
Where does Core Community | Hub & Lobby run from?
There is no region published for Core Community | Hub & Lobby. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 141.101.175.112:28015.
Lists and tags
How should you read the tags listed for Core Community | Hub & Lobby?
These tags come from Core Community | Hub & Lobby and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): To join you need the same version; protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Core Community | Hub & Lobby?
Core Community | Hub & Lobby appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on Core Community | Hub & Lobby right now, and how does that number move?
The last time Core Community | Hub & Lobby was seen online was 9 days 22 hours ago, and it is offline now.
In the ranking of Rust servers, where does Core Community | Hub & Lobby place?
On player hours for the last seven days, Core Community | Hub & Lobby sits at #15,308, inside the top 70% of ranked servers.
Map and rules
What settings and rules apply on Core Community | Hub & Lobby?
The name of Core Community | Hub & Lobby does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on Core Community | Hub & Lobby?
A procedural map, generated by the game, is what Core Community | Hub & Lobby runs.
How to join
How can you get onto Core Community | Hub & Lobby?
Open the console with F1 in Rust and enter client.connect 141.101.175.112:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.