Server profile
PveThreat-Dev
Offline, with 0 of 8 players on; ranked #14,182 of every public Rust server. It last wiped 43d ago.
Offline 14.12.132.162:28015 checked 43d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does PveThreat-Dev wipe, and how often?
Too few wipes are on record for PveThreat-Dev to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 43 days 5 hours have passed since its current world was created.
Server
Which Rust version is PveThreat-Dev on?
The Rust build is network protocol 2633 and build 163794, running on Windows, for PveThreat-Dev. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for PveThreat-Dev, and is it online?
PveThreat-Dev is offline at the moment; the last time it was seen was 43 days 1 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 17 September 2026.
Where does PveThreat-Dev run from?
There is no region published for PveThreat-Dev. Rust Insights reports the location a server declares, not the physical place of the machine. 14.12.132.162:28015 is where it answers.
Tags
Which meanings sit behind the tags on PveThreat-Dev?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): It holds 8 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what PveThreat-Dev publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does PveThreat-Dev appear?
PveThreat-Dev appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of PveThreat-Dev look like?
The last time PveThreat-Dev was seen online was 43 days 1 hours ago, and it is offline now.
In the ranking of Rust servers, where does PveThreat-Dev place?
On player hours for the last seven days, PveThreat-Dev sits at #14,182, inside the top – of ranked servers.
Rules and settings
What are the settings and rules for PveThreat-Dev?
Nothing about gather rate is given in the name of PveThreat-Dev. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on PveThreat-Dev?
A procedural map, generated by the game, is what PveThreat-Dev runs.
Connecting
How do you connect to PveThreat-Dev?
To connect, start Rust and enter client.connect 14.12.132.162:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.