Server profile
Local Staging Map Test
Offline, with 1 of 10 players on; ranked #15,490 of every public Rust server, the top 65%. It last wiped 27d ago.
Offline 14.1.95.213:28015 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 12:21 UTC27d ago | 1 | – | running | 1 |
| Wed 30 Sep, 12:23 UTC28d ago | 1 | – | 1 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Local Staging Map Test?
Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked.
When does Local Staging Map Test wipe, and how often?
Too few wipes are on record for Local Staging Map Test to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 27 days 8 hours have passed since its current world was created.
Server
Which Rust version is Local Staging Map Test on?
The Rust build is network protocol 2634 and build 166472, running on Windows, for Local Staging Map Test. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Local Staging Map Test, and is it online?
Offline at the moment, Local Staging Map Test was last seen 27 days 8 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 30 September 2026 is when Rust Insights first saw it.
Where does Local Staging Map Test run from?
A region is not published by Local Staging Map Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 14.1.95.213:28015.
Tags
Which meanings sit behind the tags on Local Staging Map Test?
These tags come from Local Staging Map Test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166472 (Build): The game build is 166472; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Local Staging Map Test turn up among the Rust Insights lists and filters?
Local Staging Map Test appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
Population history
How many players are on Local Staging Map Test right now?
Local Staging Map Test was last seen 27 days 8 hours ago and is offline right now.
How does Local Staging Map Test compare with other Rust servers in the ranking?
On player hours for the last seven days, Local Staging Map Test sits at #15,490, inside the top 65% of ranked servers.
Rules and settings
What settings and rules apply on Local Staging Map Test?
No gather rate appears in the name of Local Staging Map Test. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
Join
How do you connect to Local Staging Map Test?
Type client.connect 14.1.95.213:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.