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Rust Insights

Server profile

Aussie Outback Ops

Online, with 0 of 125 players on; ranked #12,935 of every public Rust server, the top 58%. It last wiped 22d ago.

Filed under moddedoxide
Launch Rust and join Website
0/ 125 players now 0% full
07-day averagepeak 1
#12,935ranktop 58%
22d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75121:0006:0015:0001:0010:0019:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040021:0006:0015:0001:0010:0019:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

10.2 days usual gap between real wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 7 OctSun 27 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 07:51 UTC22d ago 1 – running 0
Sun 27 Sep, 02:36 UTC32d ago 1 halved by day 1 10.2 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average73/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average133/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average139/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average48/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average143/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348/350

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Aussie Outback Ops, what happens on wipe day?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 1 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.

How often does Aussie Outback Ops wipe, and on which day?

Too few wipes are on record for Aussie Outback Ops to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 22 days 12 hours have passed since its current world was created.

Server details

Does Aussie Outback Ops hold a steady frame rate?

Average server fps over the last 48 hours was 218, with a floor of 6. Buildings, deployables and the rest took the entity count as high as 43,612. The highest memory figure was 4,827 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does Aussie Outback Ops currently run?

Running on Linux, Aussie Outback Ops is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Aussie Outback Ops, and is it online?

Right now Aussie Outback Ops is up and running. Going by the uptime figure it gives, its last restart was around 1 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does Aussie Outback Ops sit?

A region is not published by Aussie Outback Ops. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 139.99.142.182:22174.

Lists and tags

Which meanings sit behind the tags on Aussie Outback Ops?

When the game's server browser reads Aussie Outback Ops, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp125 (Max players): 125 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Aussie Outback Ops turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Aussie Outback Ops are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

How many players are on Aussie Outback Ops right now?

Of its 125 slots, Aussie Outback Ops currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 00:00 UTC, averaging 0 players.

How does Aussie Outback Ops compare with other Rust servers in the ranking?

On player hours for the last seven days, Aussie Outback Ops sits at #12,935, inside the top 58% of ranked servers.

Settings and rules

How is Aussie Outback Ops configured, and what rules apply?

No gather rate appears in the name of Aussie Outback Ops. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on Aussie Outback Ops?

Size 4,500 and seed 50000 define the procedural map on Aussie Outback Ops, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.

How to join

How can you get onto Aussie Outback Ops?

Open the console with F1 in Rust and enter client.connect 139.99.142.182:22174. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://jayco-rust-custom.replit.app/vip-shop/server.

The small print

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp125
Max players 125 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.