Server profile
Rust Devblog Server
Offline, with 0 of 10 players on; ranked #15,199 of every public Rust server, the top 70%. It last wiped 31d ago.
Offline 139.100.246.92:28015 checked 14d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Rust Devblog Server wipe, and how often?
Its rhythm cannot be read yet: Rust Devblog Server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 31 days 10 hours ago.
About the server
On what version does Rust Devblog Server currently run?
Running on Windows, Rust Devblog Server is on Rust network protocol 2362. The same protocol is required to join, and Steam takes care of updating it.
Has Rust Devblog Server stayed online, and is it up now?
Offline at the moment, Rust Devblog Server was last seen 14 days 11 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 14 October 2026 is when Rust Insights first saw it.
Where does Rust Devblog Server run from?
There is no region published for Rust Devblog Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 139.100.246.92:28015 is where it answers.
Tags
What is meant by each tag on Rust Devblog Server?
When the game's server browser reads Rust Devblog Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; v2362 (Protocol): Your game must run the same version to join: the protocol is 2362; ptrak (Networking): Rust's standard network layer, RakNet, carries it; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Rust Devblog Server appear?
Rust Devblog Server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population history
How many players are on Rust Devblog Server right now, and how does that number move?
Rust Devblog Server is offline at the moment; the last sighting was 14 days 11 hours ago.
How does Rust Devblog Server compare with other Rust servers in the ranking?
On player hours for the last seven days, Rust Devblog Server sits at #15,199, inside the top 70% of ranked servers.
Rules and settings
How is Rust Devblog Server configured, and what rules apply?
No gather rate appears in the name of Rust Devblog Server. The server does not publish a group limit. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is off.
Which map is live on Rust Devblog Server?
The game generates the map on Rust Devblog Server, which is procedural.
How to join
How can you get onto Rust Devblog Server?
Open the console with F1 in Rust and enter client.connect 139.100.246.92:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.