Server profile
Rust Devblog Server
Offline, with 0 of 10 players on; ranked #15,344 of every public Rust server, the top 69%. It last wiped 31d ago.
Offline 139.100.246.234:28015 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
When does Rust Devblog Server wipe, and how often?
Too few wipes are on record for Rust Devblog Server to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 31 days 14 hours ago.
Server
Which Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. The same protocol is required to join, and Steam takes care of updating it.
Has Rust Devblog Server stayed online, and is it up now?
Offline at the moment, Rust Devblog Server was last seen 4 days 16 hours ago. The last 4 full days gave 0 of 96 hours up, or 0% of the time. On 24 October 2026 is when Rust Insights first saw it.
In which location does Rust Devblog Server sit?
No region is published by Rust Devblog Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 139.100.246.234:28015 is where it answers.
Tags
How should you read the tags listed for Rust Devblog Server?
When the game's server browser reads Rust Devblog Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; v2362 (Protocol): To join you need the same version; protocol 2362; ptrak (Networking): The network layer is RakNet, Rust's standard; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; hil2cpp (Custom tag): Not a standard Rust tag: a plugin or the owner put it there; stok (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Rust Devblog Server?
These Rust Insights lists include Rust Devblog Server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Population
How many players are on Rust Devblog Server right now?
The last time Rust Devblog Server was seen online was 4 days 16 hours ago, and it is offline now. Across the past week the mean was 0 players.
Where does Rust Devblog Server sit in the rankings?
Player hours over seven days put Rust Devblog Server at #15,344, within the top 69% of the ranked field.
Settings and rules
What settings and rules apply on Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. No group limit is published. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is off.
What is the map on Rust Devblog Server?
The game generates the map on Rust Devblog Server, which is procedural.
How to join
How can you get onto Rust Devblog Server?
Type client.connect 139.100.246.234:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.