Server profile
Rust Devblog Server
Offline, with 0 of 10 players on; ranked #16,590 of every public Rust server, the top 71%. It last wiped 36d ago.
Offline 139.100.245.66:28015 checked 33d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Rust Devblog Server wipe?
The record of Rust Devblog Server's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 36 days 21 hours ago.
About the server
Which Rust version is Rust Devblog Server on?
Rust network protocol 2362 on Windows is what Rust Devblog Server runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Rust Devblog Server, and is it up at the moment?
Rust Devblog Server is offline at the moment; the last time it was seen was 33 days 11 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 25 September 2026.
In which location does Rust Devblog Server sit?
There is no region published for Rust Devblog Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 139.100.245.66:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on Rust Devblog Server?
These tags come from Rust Devblog Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; v2362 (Protocol): To join you need the same version; protocol 2362; ptrak (Networking): RakNet handles the network layer, as it does by default; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon is the plugin framework in use; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags; stok (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Rust Devblog Server turn up among the Rust Insights lists and filters?
Rust Devblog Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Player counts
How many players are on Rust Devblog Server right now, and how does that number move?
Rust Devblog Server is offline at the moment; the last sighting was 33 days 11 hours ago.
In the ranking of Rust servers, where does Rust Devblog Server place?
The player-hours ranking for the last seven days puts Rust Devblog Server at #16,590, among the top 71% of all ranked servers.
Settings and rules
What are the settings and rules for Rust Devblog Server?
No gather rate appears in the name of Rust Devblog Server. The server does not publish a group limit. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched off.
Which map is live on Rust Devblog Server?
A procedural map, generated by the game, is what Rust Devblog Server runs.
Join
How can you get onto Rust Devblog Server?
Type client.connect 139.100.245.66:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.