Server profile
Test server
Online, with 0 of 50 players on; ranked #14,545 of every public Rust server, the top 66%. It last wiped 11d ago.
Online 138.201.78.140:28080 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 66% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 18:07 UTC11d ago | 0 | – | running | 0 |
| Mon 5 Oct, 20:40 UTC21d ago | 1 | halved by day 1 | 10.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Test server look like once wipe day arrives?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.
When does Test server wipe, and how often?
Its rhythm cannot be read yet: Test server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 11 days 1 hours ago.
About the server
Does Test server hold a steady frame rate?
Average server fps over the last 48 hours was 66, with a floor of 47. Buildings, deployables and the rest took the entity count as high as 202,777. Memory use peaked at 3,813 MB. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on Test server?
Rust network protocol 2635 and build 167781 on Windows is what Test server runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Test server, and is it up at the moment?
Right now Test server is up and running. The uptime it reports puts the last restart at about 38 hours ago. It spent 145 of the last 7 full days' 168 hours up, 86% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does Test server run from?
A region is not published by Test server. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 138.201.78.140:28080.
Server tags
Which meanings sit behind the tags on Test server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Test server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Test server?
These Rust Insights lists include Test server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on Test server right now, and how does that number move?
At the time of this refresh, Test server holds 0 players on 50 slots. Over the past week it peaked at 1 and averaged 0 players. The busiest point of the last 48 hours fell at 03:00 UTC, averaging 0 players.
Where does Test server sit in the rankings?
The player-hours ranking for the last seven days puts Test server at #14,545, among the top 66% of all ranked servers.
Settings and rules
What settings and rules apply on Test server?
Nothing about gather rate is given in the name of Test server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on Test server?
Test server runs a procedural map of size 6,000 with seed 1, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
What is the way to join Test server?
To connect, start Rust and enter client.connect 138.201.78.140:28080 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.