Source: every five minutes, from the Steam server list.
AveragePeak
Note: hourly average and peak, UTC.
AveragePeakWipe
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
RankRank in region
Note: Top 66% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
1.7 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Wed 28 OctMon 26 OctSat 24 Oct
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
Wiped
Peak
Crowd
Lasted
Players before
Thu 29 Oct, 12:45 UTC16h ago
–
–
running
0
Wed 28 Oct, 00:03 UTC2d ago
0
–
1.5 days
0
Mon 26 Oct, 02:22 UTC4d ago
0
–
1.9 days
0
Sat 24 Oct, 22:53 UTC5d ago
1
–
1.1 days
0
Wed 21 Oct, 16:32 UTC8d ago
0
–
3.3 days
0
Sun 18 Oct, 19:12 UTC11d ago
0
–
2.9 days
0
Sat 17 Oct, 19:11 UTC12d ago
0
–
1 days
0
Thu 15 Oct, 00:30 UTC15d ago
0
–
2.8 days
0
Tue 13 Oct, 22:44 UTC16d ago
0
–
1.1 days
0
Tue 13 Oct, 16:42 UTC16d ago
0
–
0.3 days
0
Mon 12 Oct, 09:10 UTC17d ago
0
–
1.3 days
0
Sun 11 Oct, 23:37 UTC18d ago
1
–
0.4 days
0
Sun 11 Oct, 08:06 UTC18d ago
1
–
0.6 days
0
Sat 10 Oct, 19:13 UTC19d ago
1
–
0.5 days
0
Thu 8 Oct, 09:32 UTC21d ago
0
–
2.4 days
0
Thu 8 Oct, 01:50 UTC22d ago
2
–
0.3 days
0
Wed 7 Oct, 14:26 UTC22d ago
2
–
0.5 days
0
Mon 5 Oct, 19:24 UTC24d ago
0
–
1.8 days
0
Sun 4 Oct, 20:20 UTC25d ago
0
–
1 days
0
Sat 3 Oct, 22:14 UTC26d ago
0
–
0.9 days
1
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
What does Rustoria.co - US Small Preview Server (Map #2) look like once wipe day arrives?
The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 0 hours after it started.
How often does Rustoria.co - US Small Preview Server (Map #2) wipe, and on which day?
There is no next wipe to predict: Rustoria.co - US Small Preview Server (Map #2) wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 16 hours have passed since its current world was created.
About the server
How well does Rustoria.co - US Small Preview Server (Map #2) perform?
Server fps averaged 30 over 48 hours; the lowest reading was 30. At its highest the entity count reached 113,939: buildings, deployables and everything else. It drew as much as 2,701 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
On what version does Rustoria.co - US Small Preview Server (Map #2) currently run?
Running on Linux, Rustoria.co - US Small Preview Server (Map #2) is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Rustoria.co - US Small Preview Server (Map #2), and is it up at the moment?
Rustoria.co - US Small Preview Server (Map #2) is offline at the moment; the last time it was seen was 10 hours ago. Going by the uptime figure it gives, its last restart was around 5 hours ago. The last 7 full days gave 64 of 168 hours up, or 38% of the time. Rust Insights first logged this server on 28 September 2026.
In which location does Rustoria.co - US Small Preview Server (Map #2) sit?
No region tag comes from Rustoria.co - US Small Preview Server (Map #2), though the name suggests North America. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 138.199.167.199:28010 is where it answers.
Tags
How should you read the tags listed for Rustoria.co - US Small Preview Server (Map #2)?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^p (PvE): Danger comes from the world, not from other players; builds (Build server): Design and practise your bases here; creative (Creative): Build anything you like without gathering: this is a sandbox; training (Combat training): A training ground for aim and PvP, with loot given out; modded (Modded): Plugins or settings alter the game, so it is filed under Modded are what Rustoria.co - US Small Preview Server (Map #2) publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Rustoria.co - US Small Preview Server (Map #2)?
Rustoria.co - US Small Preview Server (Map #2) appears among the following Rust Insights lists: Modded Rust servers, explained, Rust PvE servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player counts
How many players are on Rustoria.co - US Small Preview Server (Map #2) right now, and how does that number move?
Rustoria.co - US Small Preview Server (Map #2) was last seen 10 hours ago and is offline right now. The seven-day average is 0 players, and the highest point in that week was 1.
Where does Rustoria.co - US Small Preview Server (Map #2) sit in the rankings?
The player-hours ranking for the last seven days puts Rustoria.co - US Small Preview Server (Map #2) at #14,784, among the top 66% of all ranked servers.
Map and rules
What are the settings and rules for Rustoria.co - US Small Preview Server (Map #2)?
The name of Rustoria.co - US Small Preview Server (Map #2) does not state a gather rate. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. VAC is on: Valve's anti-cheat is active.
Which map is live on Rustoria.co - US Small Preview Server (Map #2)?
Rustoria.co - US Small Preview Server (Map #2) runs a procedural map of size 3,100 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.
Connecting
How do you connect to Rustoria.co - US Small Preview Server (Map #2)?
Open the console with F1 in Rust and enter client.connect 138.199.167.199:28010. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.
The small print
Server tags
What each one means.
Published asmp0,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,modded,builds,creative,training
Game
gmrust
Game modeThe game mode is standard Rust survival.
mp0
Max players0 slots in total.
ts8
Group limitThe game default applies: teams cap at 8.
v2635
ProtocolYour game must run the same version to join: the protocol is 2635.
cs168909
BuildIt runs game build 168909.
ptrak
NetworkingThe network layer is RakNet, Rust's standard.
$r?
Region codeThe region code field is empty.
Gameplay
^p
PvEDanger comes from the world, not from other players.
builds
Build serverDesign and practise your bases here.
creative
CreativeBuild anything you like without gathering: this is a sandbox.
training
Combat trainingA training ground for aim and PvP, with loot given out.
Mods and access
modded
ModdedPlugins or settings alter the game, so it is filed under Modded.
Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.