Server profile
Rust-Local
Offline, with 0 of 10 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 5d ago.
Offline 138.124.9.200:28015 checked 5d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 21:56 UTC5d ago | 0 | – | running | 0 |
| Sat 3 Oct, 11:33 UTC25d ago | 1 | halved by day 1 | 19.4 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Rust-Local?
Recent wipes peaked at 0 players on average. 1 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.
When does Rust-Local wipe, and how often?
The record of Rust-Local's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 5 days 22 hours ago.
Server
On what version does Rust-Local currently run?
Running on Linux, Rust-Local is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
Has Rust-Local stayed online, and is it up now?
Rust-Local is offline at the moment; the last time it was seen was 5 days 17 hours ago. It spent 2 of the last 7 full days' 168 hours up, 1% of the time. On 27 September 2026 is when Rust Insights first saw it.
What location is listed for Rust-Local?
There is no region published for Rust-Local. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 138.124.9.200:28015.
Tags
What is meant by each tag on Rust-Local?
When the game's server browser reads Rust-Local, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Rust-Local appear?
These Rust Insights lists include Rust-Local: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population history
How many players are on Rust-Local right now?
The last time Rust-Local was seen online was 5 days 17 hours ago, and it is offline now. A seven-day average of 0 players puts the last week in context.
How does Rust-Local compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Rust-Local at #15,323, among the top 69% of all ranked servers.
Settings and rules
How is Rust-Local configured, and what rules apply?
Nothing about gather rate is given in the name of Rust-Local. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Rust-Local?
A procedural map, generated by the game, is what Rust-Local runs.
How to join
What is the way to join Rust-Local?
Open the console with F1 in Rust and enter client.connect 138.124.9.200:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.