Skip to the story

Live edition44,156 playing on 11,640 servers

Rust Insights

Server profile

Mike's Test Map

Offline, with 0 of 4 players on; ranked #8,305 of every public Rust server, the top 37%. It last wiped 5d ago.

Filed under moddedoxide
Launch Rust and join
0/ 4 players now 0% full
07-day averagepeak 1
#8,305ranktop 37%
5d agolast wipeno schedule published
7d 10hnext wipeThu 5 Nov, 19:00 UTC FW

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75122:0023:0000:0001:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 37% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Fixed weekdays.

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

21 days usual gap between real wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 6

Coming wipes

  1. 7d 10hThu 5 Nov, 19:00 UTCFW
  2. 15d 14hFri 13 Nov, 22:38 UTC
  3. 35d 10hThu 3 Dec, 19:00 UTCFW
  4. 36d 14hFri 4 Dec, 22:38 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctSat 3 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 22:38 UTC5d ago 1 – running 0
Sat 3 Oct, 00:05 UTC26d ago 1 halved by day 6 20.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average104/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average153/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average45/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average4/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average18/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Mike's Test Map, what happens on wipe day?

Recent wipes peaked at 1 players on average. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 6.

How often does Mike's Test Map wipe, and on which day?

The wipe rhythm on Mike's Test Map is every 3 weeks on Friday at 22:38 UTC. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 5 days 9 hours ago.

About the server

On what version does Mike's Test Map currently run?

Running on Windows, Mike's Test Map is on Rust network protocol 2635 and build 166652. The same protocol is required to join, and Steam takes care of updating it.

Has Mike's Test Map stayed online, and is it up now?

Mike's Test Map is offline at the moment; the last time it was seen was 6 hours ago. The last 7 full days gave 40 of 168 hours up, or 24% of the time. Rust Insights first logged this server on 13 September 2026.

In which location does Mike's Test Map sit?

A region is not published by Mike's Test Map. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 137.186.44.105:28015.

Tags

How should you read the tags listed for Mike's Test Map?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): It holds 4 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Mike's Test Map publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Mike's Test Map?

Mike's Test Map appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What does the population of Mike's Test Map look like?

Mike's Test Map is offline at the moment; the last sighting was 6 hours ago. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 23:00 UTC, at 1 players on average.

How does Mike's Test Map compare with other Rust servers in the ranking?

Player hours over seven days put Mike's Test Map at #8,305, within the top 37% of the ranked field.

Rules and settings

How is Mike's Test Map configured, and what rules apply?

Nothing about gather rate is given in the name of Mike's Test Map. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on Mike's Test Map?

The map on Mike's Test Map is procedural and the game generates it.

Connecting

How can you get onto Mike's Test Map?

Type client.connect 137.186.44.105:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2635,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players It holds 4 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs166652
Build Build 166652 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.