Server profile
Rust & Roots private test
Offline, with 1 of 4 players on; ranked #14,085 of every public Rust server, the top 64%. It last wiped 19d ago.
Offline 136.52.238.159:28115 checked 19d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 64% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 06:02 UTC19d ago | 1 | – | running | 0 |
| Fri 9 Oct, 08:31 UTC20d ago | 1 | – | 0.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Rust & Roots private test?
Recent wipes peaked at 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
How often does Rust & Roots private test wipe, and on which day?
Too few wipes are on record for Rust & Roots private test to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 19 days 11 hours ago.
Server
What Rust version is live on Rust & Roots private test?
Running on Windows, Rust & Roots private test is on Rust network protocol 2634 and build 167398. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Rust & Roots private test, and is it up at the moment?
Offline at the moment, Rust & Roots private test was last seen 19 days 10 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 9 October 2026 is when Rust Insights first saw it.
In which location does Rust & Roots private test sit?
A region is not published by Rust & Roots private test. Rust Insights reports the location a server declares, not the physical place of the machine. 136.52.238.159:28115 is where it answers.
Lists and tags
What is meant by each tag on Rust & Roots private test?
When the game's server browser reads Rust & Roots private test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): 4 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Rust & Roots private test appear?
The Rust Insights lists that carry Rust & Roots private test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Rust & Roots private test right now, and how does that number move?
Rust & Roots private test is offline at the moment; the last sighting was 19 days 10 hours ago.
How does Rust & Roots private test compare with other Rust servers in the ranking?
Player hours over seven days put Rust & Roots private test at #14,085, within the top 64% of the ranked field.
Rules and settings
How is Rust & Roots private test configured, and what rules apply?
Nothing about gather rate is given in the name of Rust & Roots private test. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
What is the map on Rust & Roots private test?
A procedural map, generated by the game, is what Rust & Roots private test runs.
How to join
How can you get onto Rust & Roots private test?
To connect, start Rust and enter client.connect 136.52.238.159:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.