Server profile
DevRustQA
Offline, with 1 of 2 players on; ranked #4,379 of every public Rust server, the top 20%. It last wiped 6d ago.
Offline 136.46.129.110:28015 checked 1h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 20% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 20:42 UTC6d ago | 1 | – | running | 1 |
| Thu 1 Oct, 19:10 UTC FW26d ago | 1 | held half | 20.1 days | 1 |
| Fri 25 Sep, 06:56 UTC33d ago | 1 | held half | 6.5 days | 0 |
| Thu 24 Sep, 17:56 UTC33d ago | 1 | – | 0.5 days | 1 |
| Sun 20 Sep, 17:46 UTC37d ago | 1 | held half | 4 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does DevRustQA look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
When does DevRustQA wipe, and how often?
No next wipe can be predicted for DevRustQA, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 6 days 10 hours ago.
Server
Which Rust version is DevRustQA on?
Rust network protocol 2635 and build 169456 on Windows is what DevRustQA runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is DevRustQA, and is it up at the moment?
DevRustQA is offline at the moment; the last time it was seen was 1 hours ago. It spent 71 of the last 7 full days' 168 hours up, 42% of the time. On 18 September 2026 is when Rust Insights first saw it.
What location is listed for DevRustQA?
A region is not published by DevRustQA. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 136.46.129.110:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on DevRustQA?
The tags gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs169456 (Build): Build 169456 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server are what DevRustQA publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does DevRustQA appear?
These Rust Insights lists include DevRustQA: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Player counts
How many players are on DevRustQA right now?
DevRustQA is offline at the moment; the last sighting was 1 hours ago. The seven-day average is 1 players, and the highest point in that week was 1. Look at the last 48 hours and the peak hour is 18:00 UTC, at 1 players on average.
Where does DevRustQA sit in the rankings?
The player-hours ranking for the last seven days puts DevRustQA at #4,379, among the top 20% of all ranked servers.
Rules and settings
How is DevRustQA configured, and what rules apply?
The name of DevRustQA does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Join
What is the way to join DevRustQA?
Type client.connect 136.46.129.110:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.