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Rust Insights

Server profile

ZUFLUCHT TEST

Online, with 0 of 100 players on; ranked #8,603 of every public Rust server, the top 39%. It last wiped 26d ago.

Filed under moddedcarbon
Launch Rust and join Website
0/ 100 players now 0% full
07-day averagepeak 1
#8,603ranktop 39%
26d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75120:0005:0014:0023:0008:0017:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510020:0005:0014:0023:0008:0017:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Note: Top 39% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.7 days usual gap between real wipes
60% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctSat 10 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 14:59 UTC11d ago 1 – running 0
Sat 10 Oct, 11:57 UTC17d ago 1 halved by day 2 6.1 days 0
Sun 4 Oct, 18:35 UTC23d ago 0 – 5.7 days 0
Thu 1 Oct, 15:28 UTC26d ago 1 halved by day 2 3.1 days 1
Mon 28 Sep, 19:04 UTC29d ago 1 – 2.9 days 0
Tue 22 Sep, 06:55 UTC35d ago 0 – 6.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 163 on average208/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average134/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average187/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average34/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 85 on average191/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average65/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at ZUFLUCHT TEST?

The average busiest point of its recent wipes was 1 players. 1 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.

When does ZUFLUCHT TEST wipe, and how often?

There is no next wipe to predict: ZUFLUCHT TEST wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 26 days 1 hours ago.

Server details

What does performance look like on ZUFLUCHT TEST?

Server fps averaged 65 over 48 hours; the lowest reading was 34. The world held a peak of 106,518 entities, counting buildings, deployables and all the rest. The highest memory figure was 5,700 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is ZUFLUCHT TEST on?

Running on Windows, ZUFLUCHT TEST is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

Has ZUFLUCHT TEST stayed online, and is it up now?

ZUFLUCHT TEST is currently reachable and online. About 14 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 152 of 168 hours up, or 90% of the time. The first record Rust Insights has of it is 14 September 2026.

What location is listed for ZUFLUCHT TEST?

A region is not published by ZUFLUCHT TEST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 136.243.93.125:28065 is where it answers.

Tags

Which meanings sit behind the tags on ZUFLUCHT TEST?

When the game's server browser reads ZUFLUCHT TEST, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does ZUFLUCHT TEST appear?

These Rust Insights lists include ZUFLUCHT TEST: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Population history

How many players are on ZUFLUCHT TEST right now, and how does that number move?

At the time of this refresh, ZUFLUCHT TEST holds 0 players on 100 slots. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 17:00 UTC, at 0 players on average.

In the ranking of Rust servers, where does ZUFLUCHT TEST place?

Player hours over seven days put ZUFLUCHT TEST at #8,603, within the top 39% of the ranked field.

Rules and settings

How is ZUFLUCHT TEST configured, and what rules apply?

No gather rate appears in the name of ZUFLUCHT TEST. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Carbon run here. Anti-cheat: VAC, from Valve, is on.

What is the map on ZUFLUCHT TEST?

Size 5,000 and seed 1337 define the procedural map on ZUFLUCHT TEST, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Skull-Factory.

How to join

What is the way to join ZUFLUCHT TEST?

Type client.connect 136.243.93.125:28065 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. You will find its website at https://zuflucht-rust.de/.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players It holds 100 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.