Server profile
rustHaltAus [whitelist]
Online, with 0 of 50 players on; ranked #13,879 of every public Rust server, the top 63%. It last wiped 26d ago.
Online 136.243.60.212:28080 checked 3h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 15:59 UTC26d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at rustHaltAus [whitelist]?
The average busiest point of its recent wipes was 1 players. 1 hours into the latest wipe, the crowd on the server reached its peak.
How often does rustHaltAus [whitelist] wipe, and on which day?
The record of rustHaltAus [whitelist]'s wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 26 days 4 hours ago.
About the server
What does performance look like on rustHaltAus [whitelist]?
Server fps averaged 106 over 48 hours; the lowest reading was 83. At its highest the entity count reached 121,605: buildings, deployables and everything else. Memory use peaked at 3,114 MB. Lag, for players, is low fps and an entity count that keeps climbing.
Which Rust version is rustHaltAus [whitelist] on?
Rust network protocol 2634 and build 166586 on Windows is what rustHaltAus [whitelist] runs. Joining needs your game on the same protocol, which Steam updates for you.
Has rustHaltAus [whitelist] stayed online, and is it up now?
rustHaltAus [whitelist] is currently reachable and online. Going by the uptime figure it gives, its last restart was around 5 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for rustHaltAus [whitelist]?
There is no region published for rustHaltAus [whitelist]. Rust Insights reports the location a server declares, not the physical place of the machine. 136.243.60.212:28080 is where it answers.
Tags
How should you read the tags listed for rustHaltAus [whitelist]?
The tags gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): 50 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166586 (Build): Build 166586 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what rustHaltAus [whitelist] publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature rustHaltAus [whitelist]?
These Rust Insights lists include rustHaltAus [whitelist]: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on rustHaltAus [whitelist] right now?
At the time of this refresh, rustHaltAus [whitelist] holds 0 players on 50 slots. Over the past week it peaked at 2 and averaged 0 players.
How does rustHaltAus [whitelist] compare with other Rust servers in the ranking?
Player hours over seven days put rustHaltAus [whitelist] at #13,879, within the top 63% of the ranked field.
Rules and settings
How is rustHaltAus [whitelist] configured, and what rules apply?
Nothing about gather rate is given in the name of rustHaltAus [whitelist]. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on rustHaltAus [whitelist]?
The game generates the map on rustHaltAus [whitelist]: procedural, size 4,500, seed 367833367. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How do you connect to rustHaltAus [whitelist]?
Type client.connect 136.243.60.212:28080 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.
