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Rust Insights

Server profile

TDL Staging Server

Online, with 0 of 5 players on; ranked #15,366 of every public Rust server, the top 70%. It last wiped 5d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 5 players now 0% full
07-day averagepeak –
#15,366ranktop 70%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123418:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k29 Sep4 Oct9 Oct13 Oct22 Oct27 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.9 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
50% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctSun 4 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 11:47 UTC5d ago 0 – running 0
Sun 4 Oct, 09:57 UTC23d ago 1 halved by day 1 18.1 days 0
Thu 1 Oct, 13:21 UTC26d ago 1 held half 2.9 days 0
Wed 30 Sep, 15:57 UTC27d ago 1 – 0.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 162 on average238/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average133/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 111 on average188/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average26/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 84 on average203/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average70/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at TDL Staging Server?

The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 1 hours after it started. In 50% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.

When does TDL Staging Server wipe, and how often?

TDL Staging Server wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 5 days 5 hours ago.

About the server

Does TDL Staging Server hold a steady frame rate?

Server fps averaged 90 over 48 hours; the lowest reading was 30. Buildings, deployables and the rest took the entity count as high as 139,000. Memory use peaked at 7,180 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does TDL Staging Server currently run?

The Rust build is network protocol 2635 and build 169097, running on Linux, for TDL Staging Server. Joining needs your game on the same protocol, which Steam updates for you.

Has TDL Staging Server stayed online, and is it up now?

TDL Staging Server is currently reachable and online. The uptime it reports puts the last restart at about 37 hours ago. The last 7 full days gave 108 of 168 hours up, or 64% of the time. The first record Rust Insights has of it is 28 September 2026.

Where does TDL Staging Server run from?

No region is published by TDL Staging Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 136.243.50.209:28025 is where it answers.

Tags

What is meant by each tag on TDL Staging Server?

When the game's server browser reads TDL Staging Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp5 (Max players): The slot count is 5; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs169097 (Build): The game build is 169097; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does TDL Staging Server turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry TDL Staging Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Player counts

How many players are on TDL Staging Server right now, and how does that number move?

At the time of this refresh, TDL Staging Server holds 0 players on 5 slots. Across the past week the mean was 0 players.

In the ranking of Rust servers, where does TDL Staging Server place?

The player-hours ranking for the last seven days puts TDL Staging Server at #15,366, among the top 70% of all ranked servers.

Map and rules

What settings and rules apply on TDL Staging Server?

Nothing about gather rate is given in the name of TDL Staging Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. The server has Valve's VAC anti-cheat switched on.

What is the map on TDL Staging Server?

The game generates the map on TDL Staging Server: procedural, size 5,500, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Read out, its map name is: Billy Joe's Custom Map.

Connecting

How do you connect to TDL Staging Server?

To connect, start Rust and enter client.connect 136.243.50.209:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs169097,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp5
Max players The slot count is 5.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs169097
Build The game build is 169097.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.