Server profile
WriteQueueDiagTest
Offline, with 0 of 10 players on; ranked #15,268 of every public Rust server, the top 68%. It last wiped 6d ago.
Offline 136.169.236.132:28015 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does WriteQueueDiagTest wipe, and on which day?
Too few wipes are on record for WriteQueueDiagTest to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 6 days 6 hours have passed since its current world was created.
About the server
What Rust version is live on WriteQueueDiagTest?
Running on Windows, WriteQueueDiagTest is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for WriteQueueDiagTest, and is it online?
The last sighting of WriteQueueDiagTest was 6 days 5 hours ago, and it is offline at present. The last 5 full days gave 0 of 120 hours up, or 0% of the time. On 23 October 2026 is when Rust Insights first saw it.
Where does WriteQueueDiagTest run from?
A region is not published by WriteQueueDiagTest. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 136.169.236.132:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on WriteQueueDiagTest?
When the game's server browser reads WriteQueueDiagTest, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature WriteQueueDiagTest?
WriteQueueDiagTest appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on WriteQueueDiagTest right now?
WriteQueueDiagTest is offline at the moment; the last sighting was 6 days 5 hours ago. Its average over seven days comes to 0 players.
Where does WriteQueueDiagTest sit in the rankings?
On player hours for the last seven days, WriteQueueDiagTest sits at #15,268, inside the top 68% of ranked servers.
Map and rules
How is WriteQueueDiagTest configured, and what rules apply?
No gather rate appears in the name of WriteQueueDiagTest. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
Which map is live on WriteQueueDiagTest?
The game generates the map on WriteQueueDiagTest, which is procedural.
Join
What is the way to join WriteQueueDiagTest?
Type client.connect 136.169.236.132:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.