Server profile
RustLevels (Mods Creations/Testing)
Offline, with 0 of 50 players on; ranked #15,509 of every public Rust server. It last wiped 42d ago.
Offline 135.84.9.54:28025 checked 42d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does RustLevels (Mods Creations/Testing) wipe, and how often?
The record of RustLevels (Mods Creations/Testing)'s wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 42 days 12 hours ago.
About the server
Which Rust version is RustLevels (Mods Creations/Testing) on?
Rust network protocol 2633 and build 163794 on Windows is what RustLevels (Mods Creations/Testing) runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is RustLevels (Mods Creations/Testing), and is it up at the moment?
The last sighting of RustLevels (Mods Creations/Testing) was 42 days 9 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 16 September 2026 is when Rust Insights first saw it.
In which location does RustLevels (Mods Creations/Testing) sit?
A region is not published by RustLevels (Mods Creations/Testing). The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 135.84.9.54:28025.
Tags
How should you read the tags listed for RustLevels (Mods Creations/Testing)?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): To join you need the same version; protocol 2633; cs163794 (Build): It runs game build 163794; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what RustLevels (Mods Creations/Testing) publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature RustLevels (Mods Creations/Testing)?
The Rust Insights lists that carry RustLevels (Mods Creations/Testing) are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on RustLevels (Mods Creations/Testing) right now, and how does that number move?
RustLevels (Mods Creations/Testing) is offline at the moment; the last sighting was 42 days 9 hours ago.
Where does RustLevels (Mods Creations/Testing) sit in the rankings?
The player-hours ranking for the last seven days puts RustLevels (Mods Creations/Testing) at #15,509, among the top – of all ranked servers.
Settings and rules
What settings and rules apply on RustLevels (Mods Creations/Testing)?
No gather rate appears in the name of RustLevels (Mods Creations/Testing). The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on RustLevels (Mods Creations/Testing)?
The game generates the map on RustLevels (Mods Creations/Testing), which is procedural.
Connecting
How do you connect to RustLevels (Mods Creations/Testing)?
To connect, start Rust and enter client.connect 135.84.9.54:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.