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Rust Insights

Server profile

Ding Dong's Playground

Online, with 0 of 40 players on; ranked #5,643 of every public Rust server, the top 25%. It last wiped 26d ago.

Filed under moddedoxide
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak 2
#5,643ranktop 25%
26d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5211:0020:0005:0014:0000:0009:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040011:0020:0005:0014:0000:0009:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Note: Top 25% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3 days usual gap between real wipes
0% on rhythm of its recent wipes
2 wipe-day peak players, last three wipes
50% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctMon 28 SepSat 26 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 25 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 23:11 UTC26d ago 2 – running 0
Mon 28 Sep, 22:32 UTC30d ago 2 halved by day 3 4 days 0
Sat 26 Sep, 22:52 UTC32d ago 3 held half 2 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average143/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average184/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average78/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average7/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average18/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at Ding Dong's Playground?

At their busiest, its recent wipes drew 2 players on average. 25 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 50% of its recent wipes. In the other cases, it dropped below half by day 3.

How often does Ding Dong's Playground wipe, and on which day?

There is no next wipe to predict: Ding Dong's Playground wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 26 days 11 hours ago.

Server

What does performance look like on Ding Dong's Playground?

Average server fps over the last 48 hours was 188, with a floor of 135. At its highest the entity count reached 52,886: buildings, deployables and everything else. The highest memory figure was 3,448 MB. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is Ding Dong's Playground on?

Running on Linux, Ding Dong's Playground is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Ding Dong's Playground, and is it up at the moment?

At the time of this check Ding Dong's Playground is online. The uptime it reports puts the last restart at about 11 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 26 September 2026.

What location is listed for Ding Dong's Playground?

A region is not published by Ding Dong's Playground. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 135.148.252.154:24690 is where it answers.

Tags

What is meant by each tag on Ding Dong's Playground?

When the game's server browser reads Ding Dong's Playground, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): It holds 40 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Ding Dong's Playground turn up among the Rust Insights lists and filters?

Ding Dong's Playground appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on Ding Dong's Playground right now?

At the time of this refresh, Ding Dong's Playground holds 0 players on 40 slots. A weekly average of 0 players goes with a peak of 2. Its strongest hour in the past 48 was 17:00 UTC, with an average of 2 players.

In the ranking of Rust servers, where does Ding Dong's Playground place?

On player hours for the last seven days, Ding Dong's Playground sits at #5,643, inside the top 25% of ranked servers.

Map and rules

How is Ding Dong's Playground configured, and what rules apply?

Nothing about gather rate is given in the name of Ding Dong's Playground. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on Ding Dong's Playground?

The game generates the map on Ding Dong's Playground: procedural, size 3,000, seed 1614537442. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

How do you connect to Ding Dong's Playground?

To connect, start Rust and enter client.connect 135.148.252.154:24690 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp40
Max players It holds 40 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.