Server profile
Rust Training Grounds (No PvP & No Raids)
Online, with 0 of 20 players on; ranked #15,425 of every public Rust server, the top 69%. It last wiped 23d ago.
Online 135.148.151.8:60425 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 14h. The force wipe
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Rust Training Grounds (No PvP & No Raids) wipe, and how often?
An estimate from the force wipe gives the next wipe on Rust Training Grounds (No PvP & No Raids). Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. 23 days 7 hours have passed since its current world was created. Its tags state a monthly wipe schedule.
Server
What does performance look like on Rust Training Grounds (No PvP & No Raids)?
Average server fps over the last 48 hours was 146, with a floor of 74. The world held a peak of 204,587 entities, counting buildings, deployables and all the rest. Memory use peaked at 4,959 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on Rust Training Grounds (No PvP & No Raids)?
The Rust build is network protocol 2635 and build 167781, running on Linux, for Rust Training Grounds (No PvP & No Raids). The same protocol is required to join, and Steam takes care of updating it.
Has Rust Training Grounds (No PvP & No Raids) stayed online, and is it up now?
At the time of this check Rust Training Grounds (No PvP & No Raids) is online. The uptime it reports puts the last restart at about 4 days 11 hours ago. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 4 October 2026 is when Rust Insights first saw it.
In which location does Rust Training Grounds (No PvP & No Raids) sit?
A region is not published by Rust Training Grounds (No PvP & No Raids). The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 135.148.151.8:60425.
Server tags
What is meant by each tag on Rust Training Grounds (No PvP & No Raids)?
When the game's server browser reads Rust Training Grounds (No PvP & No Raids), it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): 20 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^m (Monthly): This server wipes monthly, together with the force wipe from Facepunch; ^c (Creative): A sandbox: nothing is gathered and you build freely; ^d (Combat training): The loot comes to you, so you can practise aim and PvP; ^p (PvE): There is no player fighting; the world itself is the danger; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature Rust Training Grounds (No PvP & No Raids)?
The Rust Insights lists that carry Rust Training Grounds (No PvP & No Raids) are Modded Rust servers, explained, Aim training servers, live, Rust build and creative servers, Creative Rust servers, live and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Creative ^c, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
How many players are on Rust Training Grounds (No PvP & No Raids) right now, and how does that number move?
At the time of this refresh, Rust Training Grounds (No PvP & No Raids) holds 0 players on 20 slots. Across the past week the mean was 0 players.
In the ranking of Rust servers, where does Rust Training Grounds (No PvP & No Raids) place?
The player-hours ranking for the last seven days puts Rust Training Grounds (No PvP & No Raids) at #15,425, among the top 69% of all ranked servers.
Rules and settings
What are the settings and rules for Rust Training Grounds (No PvP & No Raids)?
No gather rate appears in the name of Rust Training Grounds (No PvP & No Raids). The default of 8 players per group is what applies here. combat training is the game mode, aim and PvP practice, loot handed out. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on Rust Training Grounds (No PvP & No Raids)?
Rust Training Grounds (No PvP & No Raids) runs a procedural map of size 6,000 with seed 811061009, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto Rust Training Grounds (No PvP & No Raids)?
To connect, start Rust and enter client.connect 135.148.151.8:60425 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.