Server profile
A Shockbyte Rust Server
Online, with 0 of 10 players on; ranked #4,428 of every public Rust server, the top 20%. It last wiped 4d ago.
Online 135.148.15.230:29470 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 20% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does A Shockbyte Rust Server wipe, and how often?
Its rhythm cannot be read yet: A Shockbyte Rust Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 4 days have passed since its current world was created.
Server details
Does A Shockbyte Rust Server hold a steady frame rate?
The 48-hour average for server fps is 237, and 188 was the lowest seen. The world held a peak of 9,722 entities, counting buildings, deployables and all the rest. The highest memory figure was 2,777 MB. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on A Shockbyte Rust Server?
Rust network protocol 2635 and build 168909 on Linux is what A Shockbyte Rust Server runs. The same protocol is required to join, and Steam takes care of updating it.
Has A Shockbyte Rust Server stayed online, and is it up now?
Right now A Shockbyte Rust Server is up and running. Going by the uptime figure it gives, its last restart was around 46 hours ago. The last 3 full days gave 71 of 72 hours up, or 99% of the time. The first record Rust Insights has of it is 25 October 2026.
In which location does A Shockbyte Rust Server sit?
A region is not published by A Shockbyte Rust Server. Rust Insights reports the location a server declares, not the physical place of the machine. 135.148.15.230:29470 is where it answers.
Server tags
Which meanings sit behind the tags on A Shockbyte Rust Server?
When the game's server browser reads A Shockbyte Rust Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature A Shockbyte Rust Server?
A Shockbyte Rust Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What does the population of A Shockbyte Rust Server look like?
At the time of this refresh, A Shockbyte Rust Server holds 0 players on 10 slots. The seven-day average is 1 players, and the highest point in that week was 4. The busiest point of the last 48 hours fell at 23:00 UTC, averaging 3 players.
In the ranking of Rust servers, where does A Shockbyte Rust Server place?
The player-hours ranking for the last seven days puts A Shockbyte Rust Server at #4,428, among the top 20% of all ranked servers.
Map and rules
What are the settings and rules for A Shockbyte Rust Server?
Nothing about gather rate is given in the name of A Shockbyte Rust Server. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on A Shockbyte Rust Server?
Size 1,500 and seed 50000 define the procedural map on A Shockbyte Rust Server, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
How to join
What is the way to join A Shockbyte Rust Server?
Type client.connect 135.148.15.230:29470 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.