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Live edition54,841 playing on 11,709 servers

Rust Insights

Server profile · NA

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes

Online, with 0 of 100 players on; ranked #5,750 of every public Rust server, the top 26%. It last wiped 9h ago.

Filed under moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 100 players now 0% full
07-day averagepeak 4
#5,750ranktop 26% · #946 in NA
9h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123411:0015:0020:0023:0004:0008:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020011:0015:0020:0023:0004:0008:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 26% of all ranked servers, top 51% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 days usual gap between real wipes
0% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
0% crowd held else halves by day 2.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 23 OctWed 21 OctWed 21 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 30 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 22:43 UTC11h ago – – running 1
Fri 23 Oct, 09:06 UTC6d ago 1 halved by day 2 5.6 days 0
Wed 21 Oct, 22:03 UTC7d ago 4 – 1.5 days 0
Wed 21 Oct, 08:38 UTC8d ago 4 – 0.6 days 1
Fri 16 Oct, 01:50 UTC13d ago 1 halved by day 3 5.3 days 0
Tue 13 Oct, 18:08 UTC15d ago 1 – 2.3 days 0
Mon 12 Oct, 04:29 UTC17d ago 2 – 1.6 days 0
Sun 11 Oct, 16:32 UTC17d ago 2 – 0.5 days 0
Thu 8 Oct, 18:09 UTC20d ago 1 – 2.9 days 0
Tue 6 Oct, 08:00 UTC23d ago 1 held half 2.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [NA-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/28NA · groups of 100+ · 24 on average8/200
  2. RustReborn.gg US - Bedwars | AimTrain | Creative | Arena | FFANA · no group limit · 15 on average5/50
  3. RustGames.gg | Lucky Pillars - US EAST 1NA · groups of 100+ · 14 on average1/400
  4. US FunServer x10000000|PVPBATTLEFIELD|KITS|TP|MAZE|KOTH|SF|RAIDNA · groups of 100+ · 1e+07x · weekly · 8 on average1/100
  5. RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFAEU · no group limit · 724 on average764/750
  6. R2 - Aim training / Matchmaking / Facechecks - RU MainEU · groups of 12+ · 218 on average305/400

The short version

Quick answers

From the figures on this page.

Wipe cycle

On [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, what happens on wipe day?

Recent wipes peaked at 3 players on average. The peak crowd on this wipe came 30 hours after it started. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 2.5.

On what schedule does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipe?

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 9 hours have passed since its current world was created.

Server details

How well does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes perform?

Average server fps over the last 48 hours was 109, with a floor of 90. The world held a peak of 1,419 entities, counting buildings, deployables and all the rest. Memory use peaked at 1,557 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes on?

Running on Linux, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, and is it up at the moment?

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is currently reachable and online. About 6 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 93 of 168 hours up, or 55% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes sit?

Its NA tag is what [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes uses to list itself in North America. Rust Insights reports the location a server declares, not the physical place of the machine. 135.148.136.218:28215 is where it answers.

Tags

Which meanings sit behind the tags on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

When the game's server browser reads [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^e (Minigames): Minigames fill this server, including arenas, Bedwars and parkour; ^d (Combat training): A training ground for aim and PvP, with loot given out; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; NA (North America): Find it in the browser under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes appear?

The Rust Insights lists that carry [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes are Modded Rust servers, explained, Aim training servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

How many players are on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes right now?

At the time of this refresh, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes holds 0 players on 100 slots. The seven-day average is 0 players, and the highest point in that week was 4. The busiest point of the last 48 hours fell at 02:00 UTC, averaging 4 players.

How does [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes compare with other Rust servers in the ranking?

In North America, [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes is #946; across all ranked servers it is #5,750 on seven-day player hours, in the top 26%.

Rules and settings

What settings and rules apply on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

No gather rate appears in the name of [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes. The default of 8 players per group is what applies here. You get minigames & battle royale as the game mode, arenas, Bedwars, parkour, battle royale. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

Which map is live on [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

[US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes runs a procedural map of size 3,000 with seed 1337, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.

Connecting

What is the way to join [US] ISL.GG | Aim Train |PvP|Targets|AimTrain|GameModes?

Open the console with F1 in Rust and enter client.connect 135.148.136.218:28215. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://ISL.GG.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,^e,^d,NA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp100
Max players 100 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Gameplay

^e
Minigames Minigames fill this server, including arenas, Bedwars and parkour.
^d
Combat training A training ground for aim and PvP, with loot given out.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.