Server profile
[DEV] Test Server
Offline, with 0 of 40 players on; ranked #13,755 of every public Rust server, the top 62%. It last wiped 28d ago.
Offline 135.125.243.29:30002 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 62% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 6d 17h. The force wipe · high confidence
Coming wipes
- 6d 17hThu 5 Nov, 19:00 UTCFW
- 34d 17hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:59 UTC FW28d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at [DEV] Test Server?
The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 0 hours after it started.
When does [DEV] Test Server wipe, and how often?
The only wipe on [DEV] Test Server is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that applies to all Rust servers. This world dates from 28 days 7 hours ago.
Server
On what version does [DEV] Test Server currently run?
Running on Linux, [DEV] Test Server is on Rust network protocol 2635 and build 167781. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is [DEV] Test Server, and is it up at the moment?
[DEV] Test Server is offline at the moment; the last time it was seen was 4 days 4 hours ago. The last 7 full days gave 2 of 168 hours up, or 1% of the time. The first record Rust Insights has of it is 29 September 2026.
Where does [DEV] Test Server run from?
There is no region published for [DEV] Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 135.125.243.29:30002 is where it answers.
Server tags
What is meant by each tag on [DEV] Test Server?
When the game's server browser reads [DEV] Test Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs167781 (Build): Build 167781 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does [DEV] Test Server turn up among the Rust Insights lists and filters?
[DEV] Test Server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on [DEV] Test Server right now, and how does that number move?
[DEV] Test Server was last seen 4 days 4 hours ago and is offline right now. The seven-day average is 0 players, and the highest point in that week was 1.
In the ranking of Rust servers, where does [DEV] Test Server place?
Player hours over seven days put [DEV] Test Server at #13,755, within the top 62% of the ranked field.
Settings and rules
How is [DEV] Test Server configured, and what rules apply?
Nothing about gather rate is given in the name of [DEV] Test Server. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is off: Valve's anti-cheat is not active.
What is the map on [DEV] Test Server?
The map on [DEV] Test Server is procedural and the game generates it.
How to join
How do you connect to [DEV] Test Server?
Type client.connect 135.125.243.29:30002 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.