Server profile
Buckit's Backyard
Online, with 0 of 50 players on; ranked #15,425 of every public Rust server, the top 69%. It last wiped 5d ago.
Online 134.41.82.44:28015 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 14:51 UTC5d ago | 0 | – | running | 0 |
| Thu 1 Oct, 17:54 UTC FW26d ago | 3 | halved by day 4 | 20.9 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Buckit's Backyard look like once wipe day arrives?
The average busiest point of its recent wipes was 2 players. 0 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 4.
On what schedule does Buckit's Backyard wipe?
Its rhythm cannot be read yet: Buckit's Backyard has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 5 days 13 hours ago.
Server details
How well does Buckit's Backyard perform?
The 48-hour average for server fps is 111, and 76 was the lowest seen. The world held a peak of 103,622 entities, counting buildings, deployables and all the rest. The highest memory figure was 3,553 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is Buckit's Backyard on?
Rust network protocol 2635 and build 168909 on Linux is what Buckit's Backyard runs. The same protocol is required to join, and Steam takes care of updating it.
How reliable is Buckit's Backyard, and is it up at the moment?
At the time of this check Buckit's Backyard is online. About 11 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 130 of 168 hours up, or 77% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for Buckit's Backyard?
There is no region published for Buckit's Backyard. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 134.41.82.44:28015.
Tags
What is meant by each tag on Buckit's Backyard?
When the game's server browser reads Buckit's Backyard, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Buckit's Backyard turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Buckit's Backyard are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population
What does the population of Buckit's Backyard look like?
Of its 50 slots, Buckit's Backyard currently has 0 filled. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does Buckit's Backyard place?
Player hours over seven days put Buckit's Backyard at #15,425, within the top 69% of the ranked field.
Map and rules
What settings and rules apply on Buckit's Backyard?
Nothing about gather rate is given in the name of Buckit's Backyard. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Buckit's Backyard?
Size 4,300 and seed 1291862314 define the procedural map on Buckit's Backyard, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Connecting
How can you get onto Buckit's Backyard?
Type client.connect 134.41.82.44:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.