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Rust Insights

Server profile

Buckit's Backyard

Online, with 0 of 50 players on; ranked #15,425 of every public Rust server, the top 69%. It last wiped 5d ago.

Filed under moddedoxide
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak –
#15,425ranktop 69%
5d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123405:0014:0023:0009:0018:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020005:0014:0023:0009:0018:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.9 days usual gap between real wipes
2 wipe-day peak players, last three wipes
0% crowd held else halves by day 4

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 14:51 UTC5d ago 0 – running 0
Thu 1 Oct, 17:54 UTC FW26d ago 3 halved by day 4 20.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 159 on average42/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average121/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 114 on average51/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average25/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average4/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average7/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Buckit's Backyard look like once wipe day arrives?

The average busiest point of its recent wipes was 2 players. 0 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 4.

On what schedule does Buckit's Backyard wipe?

Its rhythm cannot be read yet: Buckit's Backyard has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 5 days 13 hours ago.

Server details

How well does Buckit's Backyard perform?

The 48-hour average for server fps is 111, and 76 was the lowest seen. The world held a peak of 103,622 entities, counting buildings, deployables and all the rest. The highest memory figure was 3,553 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is Buckit's Backyard on?

Rust network protocol 2635 and build 168909 on Linux is what Buckit's Backyard runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Buckit's Backyard, and is it up at the moment?

At the time of this check Buckit's Backyard is online. About 11 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 130 of 168 hours up, or 77% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for Buckit's Backyard?

There is no region published for Buckit's Backyard. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 134.41.82.44:28015.

Tags

What is meant by each tag on Buckit's Backyard?

When the game's server browser reads Buckit's Backyard, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does Buckit's Backyard turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Buckit's Backyard are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

What does the population of Buckit's Backyard look like?

Of its 50 slots, Buckit's Backyard currently has 0 filled. A seven-day average of 0 players puts the last week in context.

In the ranking of Rust servers, where does Buckit's Backyard place?

Player hours over seven days put Buckit's Backyard at #15,425, within the top 69% of the ranked field.

Map and rules

What settings and rules apply on Buckit's Backyard?

Nothing about gather rate is given in the name of Buckit's Backyard. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

Which map is live on Buckit's Backyard?

Size 4,300 and seed 1291862314 define the procedural map on Buckit's Backyard, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How can you get onto Buckit's Backyard?

Type client.connect 134.41.82.44:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.