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Rust Insights

Server profile

4Netplayers Rust Server

Online, with 0 of 10 players on; ranked #11,018 of every public Rust server, the top 50%. It last wiped 26d ago.

Filed under moddedoxide
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 1
#11,018ranktop 50%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304013:0022:0007:0016:0002:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 50% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 06:34 UTC26d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average168/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average70/700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average18/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average25/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 83 on average243/700

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at 4Netplayers Rust Server?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 0 hours after it started.

On what schedule does 4Netplayers Rust Server wipe?

Too few wipes are on record for 4Netplayers Rust Server to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 26 days 6 hours ago.

About the server

What does performance look like on 4Netplayers Rust Server?

The 48-hour average for server fps is 25, and 16 was the lowest seen. The world held a peak of 137,305 entities, counting buildings, deployables and all the rest. Memory use peaked at 5,399 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does 4Netplayers Rust Server currently run?

Rust network protocol 2635 and build 168909 on Linux is what 4Netplayers Rust Server runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for 4Netplayers Rust Server, and is it online?

4Netplayers Rust Server is currently reachable and online. The uptime it reports puts the last restart at about 4 days 7 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for 4Netplayers Rust Server?

There is no region published for 4Netplayers Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 134.255.223.147:28015 is where it answers.

Lists and tags

Which meanings sit behind the tags on 4Netplayers Rust Server?

The tags gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what 4Netplayers Rust Server publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does 4Netplayers Rust Server turn up among the Rust Insights lists and filters?

These Rust Insights lists include 4Netplayers Rust Server: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on 4Netplayers Rust Server right now, and how does that number move?

4Netplayers Rust Server shows 0 players at the moment, against 10 slots. The seven-day average is 0 players, and the highest point in that week was 1.

In the ranking of Rust servers, where does 4Netplayers Rust Server place?

The player-hours ranking for the last seven days puts 4Netplayers Rust Server at #11,018, among the top 50% of all ranked servers.

Rules and settings

What settings and rules apply on 4Netplayers Rust Server?

The name of 4Netplayers Rust Server does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

What is the map on 4Netplayers Rust Server?

Size 5,000 and seed 1234567890 define the procedural map on 4Netplayers Rust Server, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

What is the way to join 4Netplayers Rust Server?

Open the console with F1 in Rust and enter client.connect 134.255.223.147:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players The slot count is 10.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.