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Rust Insights

Server profile

4Netplayers Rust PB

Online, with 0 of 10 players on; ranked #10,655 of every public Rust server, the top 48%. It last wiped 27d ago.

Filed under moddedoxide
Launch Rust and join
0/ 10 players now 0% full
07-day averagepeak 1
#10,655ranktop 48%
27d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123420:0005:0014:0000:0009:0018:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304020:0005:0014:0000:0009:0018:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 48% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 2 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 05:31 UTC27d ago 0 – running 0
Tue 29 Sep, 19:30 UTC30d ago 2 held half 2.4 days 1
Mon 28 Sep, 17:37 UTC31d ago 2 – 1.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average94/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average127/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average153/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average63/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average185/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average348/350

The short version

Quick answers

From the figures on this page.

Wipe days

On 4Netplayers Rust PB, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours after the latest wipe, the crowd peaked. In 100% of recent wipes, more than half the peak was still playing at the next wipe.

When does 4Netplayers Rust PB wipe, and how often?

No next wipe can be predicted for 4Netplayers Rust PB, which wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 27 days 14 hours ago.

Server

How well does 4Netplayers Rust PB perform?

The 48-hour average for server fps is 29, and 25 was the lowest seen. The world held a peak of 107,097 entities, counting buildings, deployables and all the rest. The highest memory figure was 3,688 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on 4Netplayers Rust PB?

The Rust build is network protocol 2635 and build 168909, running on Linux, for 4Netplayers Rust PB. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is 4Netplayers Rust PB, and is it up at the moment?

Right now 4Netplayers Rust PB is up and running. The uptime it reports puts the last restart at about 11 hours ago. The last 7 full days gave 149 of 168 hours up, or 89% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does 4Netplayers Rust PB run from?

A region is not published by 4Netplayers Rust PB. Rust Insights reports the location a server declares, not the physical place of the machine. 134.255.222.49:21100 is where it answers.

Lists and tags

How should you read the tags listed for 4Netplayers Rust PB?

When the game's server browser reads 4Netplayers Rust PB, it finds these tags: gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does 4Netplayers Rust PB appear?

The Rust Insights lists that carry 4Netplayers Rust PB are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What does the population of 4Netplayers Rust PB look like?

At the time of this refresh, 4Netplayers Rust PB holds 0 players on 10 slots. The seven-day average is 0 players, and the highest point in that week was 1.

How does 4Netplayers Rust PB compare with other Rust servers in the ranking?

Player hours over seven days put 4Netplayers Rust PB at #10,655, within the top 48% of the ranked field.

Map and rules

What settings and rules apply on 4Netplayers Rust PB?

Nothing about gather rate is given in the name of 4Netplayers Rust PB. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

What is the map on 4Netplayers Rust PB?

4Netplayers Rust PB runs a procedural map of size 4,000 with seed 1724111549, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

Connecting

How can you get onto 4Netplayers Rust PB?

To connect, start Rust and enter client.connect 134.255.222.49:21100 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players It holds 10 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.