Server profile
4Netplayers Rust Server
Offline, with 0 of 10 players on; ranked #16,019 of every public Rust server, the top 69%. It last wiped 27d ago.
Offline 134.255.222.206:21700 checked 27d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:11 UTC FW27d ago | 0 | – | running | 0 |
| Wed 23 Sep, 16:42 UTC36d ago | 3 | held half | 8.2 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does 4Netplayers Rust Server look like once wipe day arrives?
The average busiest point of its recent wipes was 2 players. 0 hours into the latest wipe, the crowd on the server reached its peak. In 100% of recent wipes, more than half the peak was still playing at the next wipe.
When does 4Netplayers Rust Server wipe, and how often?
Its rhythm cannot be read yet: 4Netplayers Rust Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 27 days 21 hours have passed since its current world was created.
Server details
What Rust version is live on 4Netplayers Rust Server?
The Rust build is network protocol 2634 and build 166494, running on Linux, for 4Netplayers Rust Server. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is 4Netplayers Rust Server, and is it up at the moment?
Offline at the moment, 4Netplayers Rust Server was last seen 27 days 21 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for 4Netplayers Rust Server?
A region is not published by 4Netplayers Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 134.255.222.206:21700 is where it answers.
Lists and tags
Which meanings sit behind the tags on 4Netplayers Rust Server?
These tags come from 4Netplayers Rust Server and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does 4Netplayers Rust Server appear?
The Rust Insights lists that carry 4Netplayers Rust Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on 4Netplayers Rust Server right now?
4Netplayers Rust Server was last seen 27 days 21 hours ago and is offline right now.
How does 4Netplayers Rust Server compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts 4Netplayers Rust Server at #16,019, among the top 69% of all ranked servers.
Map and rules
What settings and rules apply on 4Netplayers Rust Server?
The name of 4Netplayers Rust Server does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
What is the map on 4Netplayers Rust Server?
Size 4,000 and seed 1234567890 define the procedural map on 4Netplayers Rust Server, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How do you connect to 4Netplayers Rust Server?
To connect, start Rust and enter client.connect 134.255.222.206:21700 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.