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Rust Insights

Server profile

4Netplayers Rust Server

Offline, with 0 of 12 players on; ranked #15,641 of every public Rust server, the top 71%. It last wiped 55d ago.

Filed under moddedoxide
Launch Rust and join
0/ 12 players now 0% full
07-day averagepeak –
#15,641ranktop 71%
55d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep22 Sep24 Sep27 Sep29 Sep1 Oct

Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average181/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average172/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average85/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 86 on average176/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 86 on average237/700

The short version

Quick answers

From the figures on this page.

Wipe days

How often does 4Netplayers Rust Server wipe, and on which day?

Its rhythm cannot be read yet: 4Netplayers Rust Server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 55 days 11 hours have passed since its current world was created.

Server

What Rust version is live on 4Netplayers Rust Server?

The Rust build is network protocol 2633 and build 165217, running on Linux, for 4Netplayers Rust Server. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for 4Netplayers Rust Server, and is it online?

The last sighting of 4Netplayers Rust Server was 35 days 5 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does 4Netplayers Rust Server sit?

No region is published by 4Netplayers Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 134.255.222.201:20700 is where it answers.

Tags

Which meanings sit behind the tags on 4Netplayers Rust Server?

The tags gmvanilla (Game mode): The mode is vanilla survival; mp12 (Max players): The slot count is 12; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what 4Netplayers Rust Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature 4Netplayers Rust Server?

The Rust Insights lists that carry 4Netplayers Rust Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What does the population of 4Netplayers Rust Server look like?

4Netplayers Rust Server is offline at the moment; the last sighting was 35 days 5 hours ago.

Where does 4Netplayers Rust Server sit in the rankings?

On player hours for the last seven days, 4Netplayers Rust Server sits at #15,641, inside the top 71% of ranked servers.

Settings and rules

What settings and rules apply on 4Netplayers Rust Server?

The name of 4Netplayers Rust Server does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

What is the map on 4Netplayers Rust Server?

The game generates the map on 4Netplayers Rust Server: procedural, size 2,000, seed 1078846477. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Connecting

What is the way to join 4Netplayers Rust Server?

Open the console with F1 in Rust and enter client.connect 134.255.222.201:20700. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp12,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp12
Max players The slot count is 12.
ts8
Group limit The game default applies: teams cap at 8.
v2633
Protocol Your game must run the same version to join: the protocol is 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.