Skip to the story

Live edition47,233 playing on 11,652 servers

Rust Insights

Server profile

Rusty Tinu - PvE [NO kill/cheat/steal/raid]

Online, with 0 of 24 players on; ranked #9,552 of every public Rust server, the top 43%. It last wiped 15d ago.

Filed under moddedoxidepve
Launch Rust and join Website
0/ 24 players now 0% full
07-day averagepeak 1
#9,552ranktop 43%
15d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123409:0018:0003:0012:0022:0007:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608009:0018:0003:0012:0022:0007:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 43% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

11.8 days usual gap between real wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 13 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 27 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 17:57 UTC15d ago 1 – running 0
Thu 1 Oct, 22:20 UTC FW27d ago 1 halved by day 1 11.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 253 on average121/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average125/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 106 on average40/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average68/200
  5. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average26/300
  6. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average33/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

The average busiest point of its recent wipes was 1 players. 27 hours after the latest wipe, the crowd peaked. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.

When does Rusty Tinu - PvE [NO kill/cheat/steal/raid] wipe, and how often?

The record of Rusty Tinu - PvE [NO kill/cheat/steal/raid]'s wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 15 days 15 hours ago.

Server

How well does Rusty Tinu - PvE [NO kill/cheat/steal/raid] perform?

The 48-hour average for server fps is 57, and 42 was the lowest seen. At its highest the entity count reached 100,299: buildings, deployables and everything else. The highest memory figure was 3,002 MB. Lag, for players, is low fps and an entity count that keeps climbing.

Which Rust version is Rusty Tinu - PvE [NO kill/cheat/steal/raid] on?

Rust network protocol 2635 and build 168909 on Linux is what Rusty Tinu - PvE [NO kill/cheat/steal/raid] runs. The same protocol is required to join, and Steam takes care of updating it.

How reliable is Rusty Tinu - PvE [NO kill/cheat/steal/raid], and is it up at the moment?

At the time of this check Rusty Tinu - PvE [NO kill/cheat/steal/raid] is online. About 4 hours ago is when it last restarted, judged from the uptime it reports. It spent 159 of the last 7 full days' 168 hours up, 95% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does Rusty Tinu - PvE [NO kill/cheat/steal/raid] run from?

There is no region published for Rusty Tinu - PvE [NO kill/cheat/steal/raid]. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 134.255.217.65:27072 is where it answers.

Server tags

What is meant by each tag on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

These tags come from Rusty Tinu - PvE [NO kill/cheat/steal/raid] and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp24 (Max players): It holds 24 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^p (PvE): The world is the threat here, since players do not fight one another; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; modded (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Rusty Tinu - PvE [NO kill/cheat/steal/raid] turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Rusty Tinu - PvE [NO kill/cheat/steal/raid] are Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How many players are on Rusty Tinu - PvE [NO kill/cheat/steal/raid] right now, and how does that number move?

Of its 24 slots, Rusty Tinu - PvE [NO kill/cheat/steal/raid] currently has 0 filled. A weekly average of 0 players goes with a peak of 1.

Where does Rusty Tinu - PvE [NO kill/cheat/steal/raid] sit in the rankings?

On player hours for the last seven days, Rusty Tinu - PvE [NO kill/cheat/steal/raid] sits at #9,552, inside the top 43% of ranked servers.

Map and rules

How is Rusty Tinu - PvE [NO kill/cheat/steal/raid] configured, and what rules apply?

No gather rate appears in the name of Rusty Tinu - PvE [NO kill/cheat/steal/raid]. No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

The game generates the map on Rusty Tinu - PvE [NO kill/cheat/steal/raid]: procedural, size 4,000, seed 2147483647. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How can you get onto Rusty Tinu - PvE [NO kill/cheat/steal/raid]?

Type client.connect 134.255.217.65:27072 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://tinu1976.ch is its website.

The small print

Server tags

What each one means.

Published as mp24,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z,modded

Game

gmrust
Game mode Survival as standard Rust plays.
mp24
Max players It holds 24 slots.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE The world is the threat here, since players do not fight one another.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.
modded
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.