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Rust Insights

Server profile

RustServer_2757

Online, with 0 of 20 players on; ranked #6,975 of every public Rust server, the top 31%. It last wiped 9d ago.

Filed under moddedoxide
Launch Rust and join
0/ 20 players now 0% full
07-day averagepeak 1
#6,975ranktop 31%
9d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

025507510018:0003:0012:0022:0007:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 31% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.8 days usual gap between real wipes
50% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
25% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 20 OctTue 13 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 20 Oct, 07:52 UTC9d ago 1 – running 0
Tue 13 Oct, 00:09 UTC16d ago 1 halved by day 3 7.3 days 0
Thu 1 Oct, 23:39 UTC FW27d ago 1 halved by day 2 11 days 0
Wed 23 Sep, 15:34 UTC36d ago 1 held half 8.3 days 0
Thu 17 Sep, 02:33 UTC42d ago 1 halved by day 5 6.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average160/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average120/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average191/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average97/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average230/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 84 on average345/350

The short version

Quick answers

From the figures on this page.

Wipe days

What does RustServer_2757 look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 1 hours into the latest wipe, the crowd on the server reached its peak. In 25% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 3.

On what schedule does RustServer_2757 wipe?

There is no next wipe to predict: RustServer_2757 wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 9 days 9 hours ago.

Server

How well does RustServer_2757 perform?

Server fps averaged 70 over 48 hours; the lowest reading was 48. The world held a peak of 49,090 entities, counting buildings, deployables and all the rest. It drew as much as 2,421 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on RustServer_2757?

The Rust build is network protocol 2635 and build 168909, running on Linux, for RustServer_2757. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for RustServer_2757, and is it online?

Right now RustServer_2757 is up and running. The uptime it reports puts the last restart at about 4 days 18 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does RustServer_2757 run from?

A region is not published by RustServer_2757. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 133.88.122.166:28015.

Server tags

How should you read the tags listed for RustServer_2757?

These tags come from RustServer_2757 and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): The slot count is 20; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

On which Rust Insights lists does RustServer_2757 appear?

RustServer_2757 appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

What does the population of RustServer_2757 look like?

At the time of this refresh, RustServer_2757 holds 0 players on 20 slots. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 10:00 UTC, at 0 players on average.

Where does RustServer_2757 sit in the rankings?

The player-hours ranking for the last seven days puts RustServer_2757 at #6,975, among the top 31% of all ranked servers.

Map and rules

What are the settings and rules for RustServer_2757?

No gather rate appears in the name of RustServer_2757. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

What is the map on RustServer_2757?

RustServer_2757 runs a procedural map of size 3,000 with seed 55847, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

How to join

How do you connect to RustServer_2757?

Type client.connect 133.88.122.166:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp20,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp20
Max players The slot count is 20.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.