Server profile
RustServer_9962
Online, with 0 of 50 players on; ranked #15,183 of every public Rust server, the top 68%. It last wiped 26d ago.
Online 133.88.121.162:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 10:39 UTC26d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.1030/100
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does RustServer_9962 look like once wipe day arrives?
Recent wipes peaked at 1 players on average. 0 hours after the latest wipe, the crowd peaked.
On what schedule does RustServer_9962 wipe?
Too few wipes are on record for RustServer_9962 to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 26 days 21 hours have passed since its current world was created.
Server
How well does RustServer_9962 perform?
Average server fps over the last 48 hours was 93, with a floor of 75. At its highest the entity count reached 49,762: buildings, deployables and everything else. It drew as much as 3,010 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.
What Rust version is live on RustServer_9962?
Rust network protocol 2635 and build 168909 on Linux is what RustServer_9962 runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for RustServer_9962, and is it online?
At the time of this check RustServer_9962 is online. About 6 days 8 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 24 September 2026 is when Rust Insights first saw it.
Where does RustServer_9962 run from?
There is no region published for RustServer_9962. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 133.88.121.162:28015 is where it answers.
Server tags
Which meanings sit behind the tags on RustServer_9962?
These tags come from RustServer_9962 and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^p (PvE): Danger comes from the world, not from other players; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does RustServer_9962 turn up among the Rust Insights lists and filters?
These Rust Insights lists include RustServer_9962: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.
Player counts
How many players are on RustServer_9962 right now?
RustServer_9962 shows 0 players at the moment, against 50 slots. The seven-day average is 0 players, and the highest point in that week was 1.
In the ranking of Rust servers, where does RustServer_9962 place?
On player hours for the last seven days, RustServer_9962 sits at #15,183, inside the top 68% of ranked servers.
Settings and rules
What settings and rules apply on RustServer_9962?
Nothing about gather rate is given in the name of RustServer_9962. The default of 8 players per group is what applies here. You get pve as the game mode, no fighting other players. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Carbon run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on RustServer_9962?
RustServer_9962 runs a procedural map of size 3,000 with seed 27268, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
How can you get onto RustServer_9962?
Type client.connect 133.88.121.162:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.