Server profile
RustServer_2680
Online, with 0 of 20 players on; ranked #15,327 of every public Rust server, the top 69%. It last wiped 27d ago.
Online 133.88.118.195:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 27 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:22 UTC27d ago | 2 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does RustServer_2680 look like once wipe day arrives?
The average busiest point of its recent wipes was 2 players. The peak crowd on this wipe came 27 hours after it started.
On what schedule does RustServer_2680 wipe?
The record of RustServer_2680's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 days 1 hours ago.
About the server
Does RustServer_2680 hold a steady frame rate?
The 48-hour average for server fps is 44, and 22 was the lowest seen. At its highest the entity count reached 101,859: buildings, deployables and everything else. The highest memory figure was 4,441 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does RustServer_2680 currently run?
The Rust build is network protocol 2634 and build 166586, running on Linux, for RustServer_2680. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for RustServer_2680, and is it online?
Right now RustServer_2680 is up and running. Going by the uptime figure it gives, its last restart was around 5 days 18 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
Where does RustServer_2680 run from?
A region is not published by RustServer_2680. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 133.88.118.195:28015 is where it answers.
Server tags
What is meant by each tag on RustServer_2680?
These tags come from RustServer_2680 and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp20 (Max players): It holds 20 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166586 (Build): Build 166586 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature RustServer_2680?
RustServer_2680 appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of RustServer_2680 look like?
At the time of this refresh, RustServer_2680 holds 0 players on 20 slots. Its average over seven days comes to 0 players.
In the ranking of Rust servers, where does RustServer_2680 place?
The player-hours ranking for the last seven days puts RustServer_2680 at #15,327, among the top 69% of all ranked servers.
Map and rules
What settings and rules apply on RustServer_2680?
The name of RustServer_2680 does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on RustServer_2680?
RustServer_2680 runs a procedural map of size 4,250 with seed 326082026, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How do you connect to RustServer_2680?
To connect, start Rust and enter client.connect 133.88.118.195:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.