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Rust Insights

Server profile

Rust_JP_workers

Offline, with 0 of 50 players on; ranked #15,335 of every public Rust server, the top 69%. It last wiped 26d ago.

Filed under moddedoxide
Launch Rust and join Website
0/ 50 players now 0% full
07-day averagepeak –
#15,335ranktop 69%
26d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123415:0016:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608015:0016:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.7 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 3 OctFri 2 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 02:26 UTC26d ago 1 – running 0
Fri 2 Oct, 20:17 UTC26d ago 1 – 0.3 days 0
Sat 26 Sep, 09:52 UTC33d ago 1 halved by day 1 6.4 days 0
Fri 25 Sep, 18:04 UTC33d ago 1 – 0.7 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average189/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average130/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average54/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average77/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average46/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 85 on average254/700

The short version

Quick answers

From the figures on this page.

Wipe days

What does Rust_JP_workers look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. The peak crowd on this wipe came 1 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 1.

On what schedule does Rust_JP_workers wipe?

No next wipe can be predicted for Rust_JP_workers, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 26 days 11 hours have passed since its current world was created.

Server

Does Rust_JP_workers hold a steady frame rate?

Average server fps over the last 48 hours was 72, with a floor of 66. The world held a peak of 78,508 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,277 MB. A climbing entity count and low fps are what players experience as lag.

Which Rust version is Rust_JP_workers on?

Rust network protocol 2634 and build 166652 on Linux is what Rust_JP_workers runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Rust_JP_workers, and is it online?

Rust_JP_workers is offline at the moment; the last time it was seen was 46 hours ago. Going by the uptime figure it gives, its last restart was around 3 days 18 hours ago. It spent 137 of the last 7 full days' 168 hours up, 82% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does Rust_JP_workers run from?

A region is not published by Rust_JP_workers. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 133.117.73.141:28015 is where it answers.

Server tags

What is meant by each tag on Rust_JP_workers?

These tags come from Rust_JP_workers and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): To join you need the same version; protocol 2634; cs166652 (Build): It runs game build 166652; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Rust_JP_workers appear?

These Rust Insights lists include Rust_JP_workers: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How many players are on Rust_JP_workers right now?

Rust_JP_workers is offline at the moment; the last sighting was 46 hours ago. Across the past week the mean was 0 players.

In the ranking of Rust servers, where does Rust_JP_workers place?

Player hours over seven days put Rust_JP_workers at #15,335, within the top 69% of the ranked field.

Map and rules

How is Rust_JP_workers configured, and what rules apply?

No gather rate appears in the name of Rust_JP_workers. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

Which map is live on Rust_JP_workers?

Rust_JP_workers runs a procedural map of size 3,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

How to join

How do you connect to Rust_JP_workers?

Type client.connect 133.117.73.141:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. Its website can be found at https://discord.com/invite/WtZuSsCm7a.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol To join you need the same version; protocol 2634.
cs166652
Build It runs game build 166652.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.