Server profile
IKS[211 Devblog]
Offline, with 1 of 10 players on; ranked #13,060 of every public Rust server, the top 59%. It last wiped 16d ago.
Offline 132.243.65.0:27015 checked 9d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does IKS[211 Devblog] wipe?
Too few wipes are on record for IKS[211 Devblog] to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 16 days 19 hours ago.
Server
Which Rust version is IKS[211 Devblog] on?
Rust network protocol 2164 on Windows is what IKS[211 Devblog] runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for IKS[211 Devblog], and is it online?
Offline at the moment, IKS[211 Devblog] was last seen 9 days 9 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 20 October 2026.
What location is listed for IKS[211 Devblog]?
There is no region published for IKS[211 Devblog]. Rust Insights reports the location a server declares, not the physical place of the machine. 132.243.65.0:27015 is where it answers.
Server tags
Which meanings sit behind the tags on IKS[211 Devblog]?
When the game's server browser reads IKS[211 Devblog], it finds these tags: mp10 (Max players): The slot count is 10; v2164 (Protocol): To join you need the same version; protocol 2164; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Plugins or settings alter the game, so it is filed under Modded; hb68d7370 (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature IKS[211 Devblog]?
These Rust Insights lists include IKS[211 Devblog]: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded.
Player counts
How many players are on IKS[211 Devblog] right now?
IKS[211 Devblog] was last seen 9 days 9 hours ago and is offline right now.
In the ranking of Rust servers, where does IKS[211 Devblog] place?
Player hours over seven days put IKS[211 Devblog] at #13,060, within the top 59% of the ranked field.
Rules and settings
What settings and rules apply on IKS[211 Devblog]?
Nothing about gather rate is given in the name of IKS[211 Devblog]. No group limit is published. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. The server has Valve's VAC anti-cheat switched off.
Connecting
How can you get onto IKS[211 Devblog]?
To connect, start Rust and enter client.connect 132.243.65.0:27015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.