Server profile
[ASIA] Logic - Weekly | Biweekly BP | Skins
Online, with 1 of 100 players on; ranked #3,063 of every public Rust server, the top 14%. It last wiped 6d ago.
Online 132.226.191.134:28015 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 14% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Fixed weekdays.
Next wipe Friday 30 October, 14:40 UTC, in 20h. Every Friday at 14:40 UTC · medium confidence
Coming wipes
- 20hFri 30 Oct, 14:40 UTC
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 7d 20hFri 6 Nov, 14:40 UTC
- 14d 20hFri 13 Nov, 14:40 UTC
- 21d 20hFri 20 Nov, 14:40 UTC
- 28d 20hFri 27 Nov, 14:40 UTC
- 35d 0hThu 3 Dec, 19:00 UTCFW
- 35d 20hFri 4 Dec, 14:40 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 23 Oct, 14:40 UTC6d ago | 2 | – | running | 1 |
| Fri 16 Oct, 14:41 UTC13d ago | 3 | held half | 7 days | 1 |
| Fri 9 Oct, 14:38 UTC20d ago | 2 | held half | 7 days | 1 |
| Thu 1 Oct, 17:43 UTC FW28d ago | 7 | halved by day 2 | 7.9 days | 1 |
| Sat 26 Sep, 18:50 UTC32d ago | 14 | halved by day 1 | 5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On [ASIA] Logic - Weekly | Biweekly BP | Skins, what happens on wipe day?
The average busiest point of its recent wipes was 2 players. 17 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Otherwise, half the peak was lost by day 1.5.
When does [ASIA] Logic - Weekly | Biweekly BP | Skins wipe, and how often?
Wipes on [ASIA] Logic - Weekly | Biweekly BP | Skins come every Friday at 14:40 UTC. Friday 30 October at 14:40 UTC is when the next wipe is due. This world dates from 6 days 3 hours ago. A weekly wipe schedule is published in its tags.
Server
How well does [ASIA] Logic - Weekly | Biweekly BP | Skins perform?
The 48-hour average for server fps is 70, and 56 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 121,705. Memory use peaked at 6,142 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is [ASIA] Logic - Weekly | Biweekly BP | Skins on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for [ASIA] Logic - Weekly | Biweekly BP | Skins. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for [ASIA] Logic - Weekly | Biweekly BP | Skins, and is it online?
At the time of this check [ASIA] Logic - Weekly | Biweekly BP | Skins is online. Going by the uptime figure it gives, its last restart was around 6 days 1 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 26 September 2026.
In which location does [ASIA] Logic - Weekly | Biweekly BP | Skins sit?
[ASIA] Logic - Weekly | Biweekly BP | Skins publishes no region tag, but Asia is where its name points. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 132.226.191.134:28015.
Tags
What is meant by each tag on [ASIA] Logic - Weekly | Biweekly BP | Skins?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): It holds 100 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^w (Weekly): Once a week it wipes; ^v (Vanilla): No kits, rate changes or rule changes: this is the game as Facepunch ships it; ^y (Carbon): Carbon, a plugin framework, runs on this server are what [ASIA] Logic - Weekly | Biweekly BP | Skins publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature [ASIA] Logic - Weekly | Biweekly BP | Skins?
The Rust Insights lists that carry [ASIA] Logic - Weekly | Biweekly BP | Skins are Best Rust community servers and Vanilla Rust servers. On the server list, the filters that surface it are Region: Asia; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Weekly ^w, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.
Population
How many players are on [ASIA] Logic - Weekly | Biweekly BP | Skins right now?
At the time of this refresh, [ASIA] Logic - Weekly | Biweekly BP | Skins holds 1 players on 100 slots. The seven-day average is 1 players, and the highest point in that week was 2. The busiest point of the last 48 hours fell at 19:00 UTC, averaging 1 players.
How does [ASIA] Logic - Weekly | Biweekly BP | Skins compare with other Rust servers in the ranking?
Player hours over seven days put [ASIA] Logic - Weekly | Biweekly BP | Skins at #3,063, within the top 14% of the ranked field.
Settings and rules
What settings and rules apply on [ASIA] Logic - Weekly | Biweekly BP | Skins?
No gather rate appears in the name of [ASIA] Logic - Weekly | Biweekly BP | Skins. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Community. It runs plugins, Carbon of them. Vanilla is the label it uses: no kits, rate changes or rule changes: this is the game as Facepunch ships it. VAC is on: Valve's anti-cheat is active.
Which map is live on [ASIA] Logic - Weekly | Biweekly BP | Skins?
Size 4,500 and seed 2066625285 define the procedural map on [ASIA] Logic - Weekly | Biweekly BP | Skins, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How can you get onto [ASIA] Logic - Weekly | Biweekly BP | Skins?
Open the console with F1 in Rust and enter client.connect 132.226.191.134:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. You will find its website at https://discord.com/invite/Z5wmE6akMm.