Source: every five minutes, from the Steam server list.
No hourly history yet.
Note: hourly average and peak, UTC.
AveragePeakWipe
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
This server has not answered a direct query in the last 48 hours.
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
RankRank in region
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
1 daysusual gapbetween real wipes
25%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Tue 20 OctSun 18 OctThu 15 Oct
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
Wiped
Peak
Crowd
Lasted
Players before
Tue 20 Oct, 17:06 UTC8d ago
1
–
running
1
Sun 18 Oct, 22:12 UTC10d ago
3
–
1.8 days
1
Thu 15 Oct, 17:40 UTC13d ago
1
–
3.2 days
1
Thu 15 Oct, 03:14 UTC14d ago
1
–
0.6 days
1
Wed 14 Oct, 03:30 UTC15d ago
2
–
1 days
1
Tue 13 Oct, 02:04 UTC16d ago
3
–
1.1 days
1
Thu 1 Oct, 17:25 UTCFW27d ago
1
held half
11.4 days
0
Wed 30 Sep, 23:43 UTC28d ago
3
–
0.7 days
1
Wed 30 Sep, 07:04 UTC29d ago
3
–
0.7 days
0
Tue 29 Sep, 19:49 UTC29d ago
3
–
0.5 days
1
Mon 28 Sep, 23:52 UTC30d ago
3
–
0.8 days
0
Mon 28 Sep, 00:25 UTC31d ago
3
–
1 days
0
Fri 25 Sep, 04:27 UTC34d ago
3
held half
2.8 days
0
Thu 24 Sep, 02:47 UTC35d ago
2
–
1.1 days
0
Sat 19 Sep, 00:26 UTC40d ago
1
halved by day 1
5.1 days
0
Thu 17 Sep, 23:51 UTC41d ago
1
–
1 days
0
Thu 17 Sep, 14:22 UTC42d ago
1
–
0.4 days
0
Thu 17 Sep, 01:49 UTC42d ago
2
–
0.5 days
0
Wed 16 Sep, 16:50 UTC42d ago
3
–
0.4 days
1
Tue 15 Sep, 15:50 UTC43d ago
3
–
1 days
0
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
On Evolution Test Server, what happens on wipe day?
Recent wipes peaked at 2 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
When does Evolution Test Server wipe, and how often?
Evolution Test Server wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 8 days 22 hours ago.
About the server
What Rust version is live on Evolution Test Server?
Rust network protocol 2634 and build 167781 on Linux is what Evolution Test Server runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Evolution Test Server, and is it up at the moment?
Offline at the moment, Evolution Test Server was last seen 8 days 20 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
What location is listed for Evolution Test Server?
No region is published by Evolution Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 131.196.198.143:28031.
Tags
Which meanings sit behind the tags on Evolution Test Server?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots in total; ts15 (Group limit): No team may exceed 15 players; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): Carbon is the plugin framework in use are what Evolution Test Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature Evolution Test Server?
The Rust Insights lists that carry Evolution Test Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on Evolution Test Server right now, and how does that number move?
Evolution Test Server is offline at the moment; the last sighting was 8 days 20 hours ago.
How does Evolution Test Server compare with other Rust servers in the ranking?
On player hours for the last seven days, Evolution Test Server sits at #15,383, inside the top 70% of ranked servers.
Map and rules
How is Evolution Test Server configured, and what rules apply?
No gather rate appears in the name of Evolution Test Server. 15 players is the most a group can hold. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.
What is the map on Evolution Test Server?
Evolution Test Server runs a procedural map of size 5,000 with seed 1337, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Read out, its map name is: Custom Map.
Join
What is the way to join Evolution Test Server?
Type client.connect 131.196.198.143:28031 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam. https://discord.com/invite/evolutionpve is its website.
The small print
Server tags
What each one means.
Published asmp0,ptrak,$r?,v2634,gmrust,cs167781,ts15,^z,^y
Game
gmrust
Game modeThe game mode is standard Rust survival.
mp0
Max players0 slots in total.
ts15
Group limitNo team may exceed 15 players.
v2634
ProtocolTo join you need the same version; protocol 2634.
cs167781
BuildIt runs game build 167781.
ptrak
NetworkingRust's standard network layer, RakNet, carries it.
$r?
Region codeThe region code field is empty.
Mods and access
^z
ModdedPlugins or settings alter the game, so it is filed under Modded.
^y
CarbonCarbon is the plugin framework in use.
Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.