Server profile
MapTesting
Online, with 0 of 30 players on; ranked #9,577 of every public Rust server, the top 43%. It last wiped 7d ago.
Online 131.153.158.236:28125 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 43% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 17 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 20 Oct, 22:26 UTC7d ago | 3 | – | running | 0 |
| Sun 11 Oct, 22:56 UTC16d ago | 1 | halved by day 1 | 9 days | 0 |
| Sat 10 Oct, 01:02 UTC18d ago | 3 | – | 1.9 days | 0 |
| Sat 26 Sep, 13:24 UTC32d ago | 1 | halved by day 1 | 13.5 days | 0 |
| Tue 15 Sep, 00:50 UTC43d ago | 1 | halved by day 1 | 11.5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On MapTesting, what happens on wipe day?
The average busiest point of its recent wipes was 2 players. The peak crowd on this wipe came 17 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.
When does MapTesting wipe, and how often?
MapTesting wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 7 days 23 hours ago.
Server details
On what version does MapTesting currently run?
Running on Linux, MapTesting is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is MapTesting, and is it up at the moment?
Right now MapTesting is up and running. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 13 September 2026.
In which location does MapTesting sit?
No region is published by MapTesting. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 131.153.158.236:28125.
Tags
Which meanings sit behind the tags on MapTesting?
These tags come from MapTesting and are read by the game's server browser: gmvanilla (Game mode): The mode is vanilla survival; mp30 (Max players): The slot count is 30; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server; oxidation (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does MapTesting turn up among the Rust Insights lists and filters?
These Rust Insights lists include MapTesting: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on MapTesting right now, and how does that number move?
At the time of this refresh, MapTesting holds 0 players on 30 slots. Over the past week it peaked at 1 and averaged 0 players.
In the ranking of Rust servers, where does MapTesting place?
On player hours for the last seven days, MapTesting sits at #9,577, inside the top 43% of ranked servers.
Settings and rules
How is MapTesting configured, and what rules apply?
No gather rate appears in the name of MapTesting. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Carbon is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.
How to join
How do you connect to MapTesting?
Open the console with F1 in Rust and enter client.connect 131.153.158.236:28125. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.