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Rust Insights

Server profile

Rust Devblog 240

Offline, with 0 of 50 players on; ranked #15,987 of every public Rust server, the top 71%. It last wiped 22d ago.

Filed under modded
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak –
#15,987ranktop 71%
22d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k6 Oct7 Oct9 Oct10 Oct12 Oct13 Oct

Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 11:14 UTC22d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 152 on average43/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average48/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average17/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average1/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average4/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

On Rust Devblog 240, what happens on wipe day?

At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.

When does Rust Devblog 240 wipe, and how often?

Its rhythm cannot be read yet: Rust Devblog 240 has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 22 days 17 hours ago.

Server

What Rust version is live on Rust Devblog 240?

Rust network protocol 2283 on Windows is what Rust Devblog 240 runs. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is Rust Devblog 240, and is it up at the moment?

Rust Devblog 240 is offline at the moment; the last time it was seen was 22 days 16 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 6 October 2026.

Where does Rust Devblog 240 run from?

There is no region published for Rust Devblog 240. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 13.143.172.30:28015 is where it answers.

Lists and tags

Which meanings sit behind the tags on Rust Devblog 240?

These tags come from Rust Devblog 240 and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; v2283 (Protocol): To join you need the same version; protocol 2283; ptrak (Networking): RakNet handles the network layer, as it does by default; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): The game is changed by plugins or settings, placing it under Modded; hd53cb39f (Custom tag): Not a standard Rust tag: a plugin or the owner put it there; stok (Custom tag): Not a standard Rust tag: a plugin or the owner put it there. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Rust Devblog 240 turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Rust Devblog 240 are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded.

Population

What does the population of Rust Devblog 240 look like?

Rust Devblog 240 is offline at the moment; the last sighting was 22 days 16 hours ago.

Where does Rust Devblog 240 sit in the rankings?

The player-hours ranking for the last seven days puts Rust Devblog 240 at #15,987, among the top 71% of all ranked servers.

Rules and settings

What are the settings and rules for Rust Devblog 240?

Nothing about gather rate is given in the name of Rust Devblog 240. The server does not publish a group limit. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Anti-cheat: VAC, from Valve, is off.

Which map is live on Rust Devblog 240?

A procedural map, generated by the game, is what Rust Devblog 240 runs.

Join

How can you get onto Rust Devblog 240?

Open the console with F1 in Rust and enter client.connect 13.143.172.30:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,v2283,hd53cb39f,stok,gmrust,oxide,modded

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
v2283
Protocol To join you need the same version; protocol 2283.
ptrak
Networking RakNet handles the network layer, as it does by default.

Mods and access

oxide
Oxide A plugin framework, Oxide (uMod), is in use.
modded
Modded The game is changed by plugins or settings, placing it under Modded.

Other

hd53cb39f
Custom tag Not a standard Rust tag: a plugin or the owner put it there.
stok
Custom tag Not a standard Rust tag: a plugin or the owner put it there.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.