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Rust Insights

Server profile

Local Dev Server

Offline, with 1 of 5 players on; ranked #14,048 of every public Rust server, the top 63%. It last wiped 24d ago.

Filed under moddedoxide
Launch Rust and join
1/ 5 players now 20% full
17-day averagepeak 1
#14,048ranktop 63%
24d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k22 Oct23 Oct24 Oct25 Oct26 Oct27 Oct

Note: Top 63% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 164 on average168/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average120/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 112 on average136/225
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average34/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 86 on average137/700
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 83 on average49/1000

The short version

Quick answers

From the figures on this page.

Wipe cycle

How often does Local Dev Server wipe, and on which day?

The record of Local Dev Server's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 24 days 1 hours ago.

About the server

On what version does Local Dev Server currently run?

Running on Windows, Local Dev Server is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Local Dev Server, and is it online?

Local Dev Server is offline at the moment; the last time it was seen was 4 days 23 hours ago. The last 4 full days gave 0 of 96 hours up, or 0% of the time. On 22 October 2026 is when Rust Insights first saw it.

Where does Local Dev Server run from?

No region is published by Local Dev Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 13.143.167.43:28015.

Lists and tags

Which meanings sit behind the tags on Local Dev Server?

When the game's server browser reads Local Dev Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): It holds 5 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Local Dev Server turn up among the Rust Insights lists and filters?

Local Dev Server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What does the population of Local Dev Server look like?

The last time Local Dev Server was seen online was 4 days 23 hours ago, and it is offline now. The seven-day average is 1 players, and the highest point in that week was 1.

How does Local Dev Server compare with other Rust servers in the ranking?

Player hours over seven days put Local Dev Server at #14,048, within the top 63% of the ranked field.

Rules and settings

What are the settings and rules for Local Dev Server?

Nothing about gather rate is given in the name of Local Dev Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. VAC is off: Valve's anti-cheat is not active.

Which map is live on Local Dev Server?

A procedural map, generated by the game, is what Local Dev Server runs.

Connecting

What is the way to join Local Dev Server?

To connect, start Rust and enter client.connect 13.143.167.43:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp5
Max players It holds 5 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.