Server profile · fra
Test
Offline, with 0 of 1 players on; ranked #15,249 of every public Rust server, the top 70%. It last wiped 59d ago.
Offline 13.143.140.3:28015 checked 14d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 30 Aug, 05:57 UTC59d ago | – | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Test wipe, and how often?
The record of Test's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 59 days 13 hours have passed since its current world was created.
Server details
On what version does Test currently run?
The Rust build is network protocol 2556 and build 104046, running on Windows, for Test. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Test, and is it online?
The last sighting of Test was 14 days 3 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does Test run from?
A region is not published by Test, whose region code is fra. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 13.143.140.3:28015.
Lists and tags
What is meant by each tag on Test?
The tags gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): It holds 1 slots; v2556 (Protocol): Your game must run the same version to join: the protocol is 2556; cs104046 (Build): It runs game build 104046; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $rfra (Region code): The region code reads fra; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Test publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Test appear?
The Rust Insights lists that carry Test are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o.
Player counts
What does the population of Test look like?
Test was last seen 14 days 3 hours ago and is offline right now.
How does Test compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts Test at #15,249, among the top 70% of all ranked servers.
Settings and rules
What settings and rules apply on Test?
Nothing about gather rate is given in the name of Test. The server does not publish a group limit. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on Test?
The game generates the map on Test, which is procedural.
How to join
What is the way to join Test?
Open the console with F1 in Rust and enter client.connect 13.143.140.3:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.