Server profile
TEST
Offline, with 0 of 10 players on; ranked #14,598 of every public Rust server, the top 66%. It last wiped 8d ago.
Offline 13.140.30.158:28015 checked 6d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 66% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does TEST wipe, and on which day?
The record of TEST's wipes is too thin yet to show its rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 8 days 10 hours ago.
About the server
On what version does TEST currently run?
The Rust build is network protocol 2635 and build 167781, running on Windows, for TEST. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for TEST, and is it online?
Offline at the moment, TEST was last seen 6 days 14 hours ago. It spent 0 of the last 6 full days' 144 hours up, 0% of the time. Rust Insights first logged this server on 22 October 2026.
Where does TEST run from?
There is no region published for TEST. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 13.140.30.158:28015.
Tags
How should you read the tags listed for TEST?
These tags come from TEST and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs167781 (Build): It runs game build 167781; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does TEST turn up among the Rust Insights lists and filters?
These Rust Insights lists include TEST: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
What does the population of TEST look like?
TEST is offline at the moment; the last sighting was 6 days 14 hours ago. The seven-day average is 0 players, and the highest point in that week was 1.
How does TEST compare with other Rust servers in the ranking?
Player hours over seven days put TEST at #14,598, within the top 66% of the ranked field.
Settings and rules
What are the settings and rules for TEST?
The name of TEST does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on TEST?
The map on TEST is procedural and the game generates it.
How to join
How do you connect to TEST?
Open the console with F1 in Rust and enter client.connect 13.140.30.158:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.